Left 4 Dead 2

Left 4 Dead 2

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Friendly Fire Damage Multiplier
   
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Game Content: Scripts
File Size
Posted
Updated
30.055 KB
5 Nov, 2024 @ 8:44am
14 Sep @ 11:54pm
16 Change Notes ( view )

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Friendly Fire Damage Multiplier

In 2 collections by skysky199
Script List
130 items
Script List <Modification>
19 items
Description
--僅於區域/專用伺服器生效--
--Works on local/dedicated servers only.--

※需要 開啟Scripted Mode
※Requires enable Scripted Mode.

變更對自己與倖存者隊友的友好傷害(可反射)
傷害為原本傷害*設定值
(原本傷害為武器傷害*ConVar)

Multiplier for friendly fire damages. (Can be reflected.)
Damage will be original attacking damage * setting value.
(original damage = weapon damage * ConVar)

Setting file path:
\ems\ffdamagemultiplier\multiplier.tbl
\ems\ffdamagemultiplier\settings.tbl

設定說明:
Description of settings:
設定名
Setting's name
說明
Description
IncapNoReflect
(Default: false)
If true, damage will not be returned if the victim is currently incapacitated.
如果 true, 當被攻擊者為倒地狀態時將不會返還傷害
BotNoReflect
(Default: true)
If true, damage will not be returned if the victim is a bot.
如果 true, 當被攻擊者為BOT時將不會返還傷害

※有效值為任意小數
※設定為負數會將傷害返還給攻擊者 反射傷害同刻不累計
※所有Bullet類型不互相加成/影響
※Melee不包含Chainsaw

※Effective value is any decimals.
※Setting a negative value will cause the damage be returned to the attacker. Reflected damage at the same tick does not stack.
※All Bullet types do not multiply with/affect each other.
※Chainsaw is excluded from Melee.
3 Comments
Holy Panda 6 Nov, 2024 @ 11:55pm 
Sweet, thank you!
skysky199  [author] 6 Nov, 2024 @ 1:02am 
@Holy Panda

No. It will be original ff damage*1.0, which is 10% for default Normal difficulty.
Holy Panda 5 Nov, 2024 @ 2:11pm 
Does this override the original friendly fire settings for each difficulty? For example, Normal mode is 10% of bullet damage so would the setting at 1.0 still be 10% or full 100% damage?