STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Thrawns Revenge Boarding Shuttles
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Game Type: Campaign, FOC
Nhãn: Singleplayer
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1.319 MB
4 Thg11 @ 7:17pm
9 Thg11 @ 8:31pm
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Thrawns Revenge Boarding Shuttles

Mô tả
Added boarding shuttles to all playable factions.
Change to boarding shuttles to make them accessible by the empire at the start of era 1.
Also makes boarding easier (more likely to succeed).
Also changes the price of the units to 1000 and the unit health/shields to 1000.
Changed boarding range to be double the default range.

To change the variables of the shuttle like cost or health:
Navigate to the folder where the game is then go to workshop/content/32470/3360428676/data/XML/Units/ and under the templates_corvettes and the unit_corvettes there are some changes you can make.

For the Templates file:
<Build_Time_Seconds>3</Build_Time_Seconds> Change the build time to what you want.
<Build_Cost_Credits>1000</Build_Cost_Credits> you can change this to be the cost you want in general. Note: this same line exists for New Republic as well as the Empire in the units_corvettes file which will overwrite this cost.
Under <Unit_Ability>:
The recharge and expiration time of both abilities can be changed to your liking. Be aware that if you set it too low you could cause issues of abilities overlapping.

For the Unit_Corvettes file:
Under <SpaceUnit Name="Republic_Boarding_Shuttle"> and <SpaceUnit Name="Imperial_Boarding_Shuttle"> there are the following lines:
<Tactical_Health>50000</Tactical_Health> you can change or remove if you don't like having super capital level boarding shuttles
<Shield_Points>50000</Shield_Points> you can change or remove if you don't like having super capital level boarding shuttles
<Build_Cost_Credits>1000</Build_Cost_Credits> This can be changed or technically removed since both ships use the generic type but this makes it easier to change the price for the empire and rebels respectively.
The rebels shuttle has some changes to the unit abilities as well but i've just made it match the generic type for consistency.

To change how the success rate works:
There are 2 boarding.lua scripts in 2 different folders. Both must be edited for the changes to work.
ones under Data\Scripts\GameObject other is under Data\Scripts\Library\eawx-plugins-gameobject-space\boarding
Main thing to know:
Line 129 aka local success = (GameRandom(90, 100) - target.Get_Hull() * 40) > 50 is what does the success rate calculation.
You can change the 90 in GameRandom(90, 100) to a lower number which will decrease the chance of capture. This by default is almost 100% chance of capture but should require some damage to the ship.
If you want a 100% capture rate change the variable to: local success = True

Load Order:
Basically always put this mod before others if you are using more than TR and this mod. This will not work with other mods like 0 population cost. It may work for some vehicles though just not corvette classes.
STEAMMOD=3360428676 STEAMMOD=1125571106
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5
10 Thg11 @ 6:00pm
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witerally throwing
6 bình luận
madpoet 10 Thg11 @ 5:47pm 
Very helpful mod to make a cool feature not useless
EmeraldPhoenix 10 Thg11 @ 2:04pm 
Oh, nice. I always thought the boarding shuttles were a cool mechanic, but they were always so impractical to actually use effectively.
witerally throwing  [tác giả] 8 Thg11 @ 7:20pm 
I have changed the mod to be 1000 hp for shields and health. This can be changed to whatever you want per the description
VadersF1st 7 Thg11 @ 11:29am 
great idea i love it, but why give it 50k health? feels like u made the ship much more realistic then made it god mode? any chance a re upload could be made with a more realistic health?
witerally throwing  [tác giả] 6 Thg11 @ 8:54pm 
This works for the rebels as well.
Xenomorph 6 Thg11 @ 6:05pm 
why just the empire? why not every faction can have boarding ships?