Garry's Mod

Garry's Mod

1,875 ratings
Dark Energy Construct : Dark Fusion Reactor [Reactor Sandbox Map]
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic, Water
File Size
Posted
Updated
629.578 MB
4 Nov, 2024 @ 10:08am
8 Jun @ 12:31pm
4 Change Notes ( view )

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Dark Energy Construct : Dark Fusion Reactor [Reactor Sandbox Map]

Description
THE INTERACTIVE REACTOR MAP

ALMOST all contents are packed into BSP. Includes content from Black Mesa
However, this map also uses HL2EP2 particle system effects which actually requires HL2 to be mounted. Read More way below.

Music CAN be adjusted. Just use the game option in the menu. Recommended sound setting is : 100% Game sound and 40% Music

Some "built-in" lore
Dark Energy Construct Offworld Research Settlement
The massive city dedicated for Dark Energy Research and combine reverse engineering that is established on another planet far away from Earth. Owned by the surviving human civilization.

This map takes place in the Sublevel-7 of the Citadel (Which was also reverse engineered), 1.8 km below the surface. Down there, lies the Prototype Annihilation-Catalyzed Dark Fusion Reactor they've been working on for so long.

This reactor is not the same type of reactor found inside the original combine citadel. The core doesn't have to come from the Combine Homeworld, it is created right in this place.
It requires just the appropriate "Dark Fusion Fuel" and large amount of Antimatter in order to start an elusive Dark Fusion Reaction potentially generating an insane amount of power that is nearly enough to sustain the entire planet as long as it has enough power to kick start the process.

MAP FEATURES
- The Annihilation-Catalyzed Dark Fusion Reactor.
- Event Sequence with music and Facility announcement. (Startup Procedure, Shutdown Procedure)
- 4x Particle Enrichment Systems. (To produce AN-Fuel and DF-Fuel)
- Main Control Room with large screens that actually changes as the reactor operates.
- Super Dark Map, can't afford lightning.
- A really big and dark metal ravine.
- Kind of decorated a bit. This map's main focus is functionality, not aesthetic. So there's some empty spaces. But this is a sandbox game so... yeah. You know what to do.
- A Residence Building just for chilling around. in the middle of darkness.
- Several high speed elevators and tons of verticality. NPCs be crying on this one.
- Train Platform and Trains passing by.
- Supply Train that can be called every 20 minutes to deliver Inactive Fuel Cells.
- Coolant waste water at the bottom of the map.
- There is Navmesh and also should have AI Nodegraph.
- Not a lot of secrets. Yeah totally, I spent all my time on the reactor system.
- The atmosphere changes as the reactor superstructure get stressed out.
- Debris that falls from the top as the place is falling apart.
- The lights that flickers (Disable it in admin room if this cause a lot of lag)
- THE FULL MELTDOWN SEQUENCE
Have 2 endings. One of them is tied with a very time-sensitive and annoying stressful gameplay.
- Ear Destroyer Explosion Sounds.
- An Admin Room at the very top of the map corner, only reachable using noclip.

HOW TO OPERATE
You can figure that our on your own, it could be more fun that way. But if you really want to know right now, you can consult this half-baked manual I made :
Reactor Operation Manual [drive.google.com]

You can also watch the video attached if you don't care about spoilers.

The Lags
Yes, you will lag. A lot.
This map have intensive amount of logic entities and logic clock. Some relay might have over 30 triggers.
The entire map is also one huge named lightmap, allowing the lights to turn on or off but will occasionally cause some lightning issue on props. It will not happen all the time.

The more addon you have, the extra lags you'll get. I tried 196 Addons, then threw myself into the reactor core.
If you're playing with a lot of addons, consider disabling the light flickering and enabling fast debris cleanup in the admin room.

AI NODEGRAPH
Since I'm lazy^2 and didn't bother placing the actual ai nodes in Hammer and used in-game method of manually creating the entire nodegraph using Nodegraph Editor+ addon.
When you first load the map there's a decent chance that it will rebuild the nodegraph and gives you an empty nodegraph where all the npcs are braindead navigation-wise. To counter this, open the console and enter "ai_norebuildgraph 1" BEFORE loading the map. If it still won't work, try going into the garrysmod/maps/graph folder, find and delete the "gm_darkfusion.ain" if it exists which has 1-2 KB size then try again.
When entering the map you should NOT see the "nodegraph out of date, rebuilding" message.
Enter "ai_show_connect" to check if the graph is now there.

Notes
BE GENTLE WITH THE CONTROL. You'll never know when it'll break or where I slip up. The thing is one big super complicated Logics.
The whole thing is built with source engine's I/O System. No lua code is used in this map aside from some commands.
There might be some buggy situation such as the Particle Enrichment System making no sense or having incorrect stress rate or just outright breaking apart. It took me almost 2 days to try and fix that damn thing. I don't know if something slips out of my radar.

About the contents I couldn't pack into BSP

HL2EP2's Particle Effects will actually requires HL2 to be mounted and have this mod enabled :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=132403761

But the map should function as it should without it. Just without the cool (kinda meaningful) visual effects.

CREDITS
LagDestroyer26 - The Map
Valve - Literally the Source Engine
Crowbar Collective - Black Mesa Assets and Sounds
Musics :
Joel Nielsen - Black Mesa Soundtracks that are used
Vladmsorensen - Nuclear Midnight = The Synthwave that is played during reactor startup.
Popular Discussions View All (26)
109
8 Oct @ 10:52am
PINNED: FAQ. and Future suggestions for the map
LagDestroyer26
5
1
6 Sep @ 1:05am
how to turn on dark fusion reactor? [discussion is closed]
Просто кот123✔
20
4
29 Apr @ 6:28am
Petition to get pt. 2 of the map
chompercs
536 Comments
Momma Gabby 8 Oct @ 10:52am 
gmod qserf moment
Latecomer 8 Oct @ 2:30am 
Also does anyone alse have issues with their subscribed addons going missing?

It's driving me nuts...
Latecomer 8 Oct @ 2:20am 
Since the texture fix for the core dissapiered from my addons list for some unknown reason I managed to find a solid alternative that fixes it for me

Heres the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3492273601
carlosroman3252 6 Oct @ 4:09pm 
YES
god of reailty 3 Oct @ 6:15am 
legendary maps
When could you make The Black Mesa Research Facility Test Lab

Sector C : Anomalous Materials Lab Test Chamber,

and it comes with the Monorail Transit System
god of reailty 24 Sep @ 3:45am 
pls just restarts the game
god of reailty 24 Sep @ 3:44am 
yes ziggy
DEBILOID(~)~) 19 Sep @ 10:18am 
cool map but i cant play it cuz i have fps spikes :steamsad:
Zodd 13 Sep @ 5:03am 
Ziggy, if the core is appearing as a missing texture, you have 2 options.
1. In console type "mat_specular 0". This wont fix it, however it will fix the other missing textures.
2. Just restart the game.