RimWorld

RimWorld

27 ratings
Vanilla Storytellers Expanded - Oskar Obnoxious (Continued)
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Mod, 1.5, 1.6
File Size
Posted
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857.830 KB
4 Nov, 2024 @ 7:46am
6 Oct @ 1:54pm
3 Change Notes ( view )

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Vanilla Storytellers Expanded - Oskar Obnoxious (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
547 items
Description
Original mod by Oskar Potocki, Smash Phil
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2443118113
CC-ShareAlike license
Received permission from Oskar for the continuation (thanks ferny!)

Not much tested on 1.6. 1.5 notes preserved below.

1.5 notes:

Previous version was reported incompatible with Performance Fish, but this does not appear to be the case for 1.5. (At least, not JUST Fish alone)

Possibly/likely incompatible:

VFE Insectoids 2 (most likely in combination with other mods, loaded ok on a small list)
HAR races

Testing has shown incredibly inconsistent results. Combinations of mods seem to cause problems.


--

This storyteller makes pretty deep changes to the game. Accordingly, this mod is presented as-is. It is highly unlikely I will do any compatibility or additional work on it.

--

Original mod notes (1.4):


Vanilla Storytellers Expanded is a mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

"Oskar Obnoxious holds no regard for ongoing stories. Things will turn on their heads countless times before a colony goes down in flames. Frequently released Patch notes can alter the values of the game, changing almost anything in the game completely by a random number."

Oskar Obnoxious comes with the following traits:

Patch Notes
This storyteller releases patch notes every few days, changing the game drastically. Patch notes change random values of random Defs into random numbers. This can result in items becoming incredibly unbalanced, overpowered or worthless.

Hard Difficulty
This storyteller has hard difficulty. It will favour bad events, and any events that happen are tailored to your colony based on it’s wealth, past events, amount of colonists and other factors.

Random Events
This storyteller will fire random events without any regard for how your colony is doing. Whilst the events still scale with wealth, their type - good, neutral, bad - is completely random, just like with Randy.
31 Comments
Datura87 19 Oct @ 4:57am 
Amazing, never expected this one to get an update. Was a very pleasant surprise I just happened to see it in the modlist in white letters and not yellow :)
Jack 6 Oct @ 4:08pm 
I've just been playing with it tonight the past couple hours and it's worked just as it used to, no issues from me :)
Zaljerem  [author] 6 Oct @ 2:27pm 
You're welcome; sorry for the delay. I should have looked closer, sooner - it took a lot less than I initially thought. I'm interested to see how it behaves in 1.6 ...
Jack 6 Oct @ 2:25pm 
omgomgomg tysm!
Zaljerem  [author] 6 Oct @ 1:55pm 
Updated to 1.6!
Zaljerem  [author] 6 Oct @ 1:52pm 
1.6 update incoming!
Jack 6 Oct @ 1:18pm 
I miss this storyteller :(
Wish the original author would let it go open source
Kv 21 Aug @ 8:46am 
would the mod work at all? even if it couldnt modify new vaules in1.6
FluffyCottonSocks 20 Aug @ 9:58am 
1.6?
Zaljerem  [author] 20 Aug @ 9:20am 
If it were that simple, it would be done already.