RimWorld

RimWorld

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Milira Hostile Patch
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Mod, 1.5, 1.6
File Size
Posted
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284.995 KB
3 Nov, 2024 @ 6:54pm
13 Jun @ 10:04am
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Milira Hostile Patch

Description
Changes the Milira faction from the Milira Mod to no longer be permanently hostile to non-Milira starting scenarios. That's it.
22 Comments
CaptainMcMuffin  [author] 18 hours ago 
From what I can tell, a lot of the questline stuff is kinda hardcoded into the mod's dll and tends to override any changes I try to make, which leads to funky stuff like that lol. For now, I'd try using dev mode w the comms console or getting the faction customizer mod to fix their relations if that happens, but even that doesn't work sometimes :( Otherwise, just try not to anger the milira if possible, as annoying as that is
Wirytiox 17 Oct @ 2:12pm 
for some reason once they turn hostile i can't give them gifts to get them to be friendly. any chances you can look into it?
it happened at the beggining of the game when i kidnaped the fallen angel and got them hostile. i can't trade nor give gift so there is no way of getting them to be neutral
CaptainMcMuffin  [author] 9 Sep @ 7:03pm 
Looking deeper into it, I'm like 90% sure the error is coming from the Milira.dll file which I can't exactly decompile and look into myself, meaning we'll probably just have to wait for Ancot to fix it themselves
FotisP68n 9 Sep @ 2:13pm 
@CaptanMcMuffin
Oh no, so it's not anywhere? Not on the incident storyteller or faction defs? I'll try to contact the author and see then, thanks for the work!
CaptainMcMuffin  [author] 9 Sep @ 12:07pm 
@FotisP68n yeah, it seems like an issue somewhere in the Milira mod itself that's repeatedly setting the church to be permanently hostile, although I have no idea what or how. I've scoured all the related xmls and found nothing doing it. Even if I override it with the patch or with other faction-editing mods, it reapplies the hostile status every few seconds. We may just need to wait for word from the Milira devs unfortunately :(
FotisP68n 9 Sep @ 7:23am 
@CaptainMcMuffin
Thank you! I cannot start a playthrough I want to because I get the message storyline disabled, in short I cannot befriend the Skyfeathered church and some quests (I saw this from the xml) will not trigger if you're not neutral or ally with them, so also look at that. and take your time!
CaptainMcMuffin  [author] 9 Sep @ 6:28am 
Sorry, been very busy with work recently. I've looked into both the issues of the church being perma hostile and the church and milira not being hostile to each other, and am trying to figure out how to solve them rn lol. , so I'll have to do a bit more digging later. Thank you for your patience.
Max Power 8 Sep @ 8:24pm 
Yeah, a mod to make the skyfeathered church no longer permanently hostile to Milira would be great if anyone feels like making it
FotisP68n 8 Sep @ 6:55am 
can you also patch the skyfeathered church when starting as Milira ground station?
bruce2961 6 Sep @ 5:23am 
this mod may make the milira quest line no longer enable due to milira and the church faction is not hostile to each other. Plz fix