Tabletop Simulator

Tabletop Simulator

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Fucking Awesome Tenshinhan : The Game
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Type: Game
Complexity: Low Complexity
File Size
Posted
321.558 KB
3 Nov, 2024 @ 6:25pm
1 Change Note ( view )

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Fucking Awesome Tenshinhan : The Game

Description
Contains Over 150+ Unique Cards!

Recommended Players:
3 - 5 players, Ages 12 - 22

Objective:
Be the first player to reach the end of the board. You must roll the exact number needed to land on the final square.
Turn Order:
The player who most recently used the restroom goes first. They decide whether the turn order will proceed in a clockwise or counter-clockwise direction.
Start of game procedures:
The player who most recently used the restroom goes first. They decide whether the turn order will proceed in a clockwise or counter-clockwise direction. All players draw a starting hand of three cards. If any of these cards are Jumpscare cards, then they are placed aside and the player draws a new card. Once every player has a hand of 3 cards with no Jumpscares, the extra Jumpscare cards are shuffled back in and the game starts

Card Effects:
To play a card, a player must meet all the conditions to be able to play it and declare a target if necessary. The player playing a card must read the full name of the card out loud. Players must follow the cards instructions as closely as possible. Cards have many random effects that may pause the game during activation. When a card is played, follow the instructions on the card, which may cause the game to temporarily stop as the effect is resolved. Once the effect is resolved, the card is put in the discard pile and gameplay resumes.
Card Activation Types:
Opening Act: Activate at the start of your turn.
Interruption: Activate at the start of an opponent's turn.
Move: play this card instead of playing your turn
Jumpscare: Play immediately when you receive the card
Instant: Play at any time during the game, following the conditions specified on the card.
Board Squares:
Draw Card: Draw a card
Draw Evil Card: Draw an EVIL card
Go Back 3 Squares: move back 3 squares take effect of landed square
Shortcut: Go to end of shortcut if landed directly on the square
General Rules:
When halving a number, the number is always rounded down.
Landing on a space after any form of movement always triggers the space you land on.
Card effects always resolve in the order of the newest effect resolving first.

Turn Sequence:
Start of turn :
Any player other than the player whose turn it is can use an Interruption on the player whose turn it is.
Before you take an Action:
Before you take your action for the turn, you can choose to use an Opening Act card to use its effect.
Action Phase:
You may choose 1 of 2 actions
(1) Draw a card.
(2) Roll a movement die (1d6) to move forward that many spaces.
Turn End:
Your turn concludes once all card effects have been resolved.
Popular Discussions View All (1)
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21 Dec, 2024 @ 12:57pm
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12ratsinahat
1 Comments
12ratsinahat 21 Dec, 2024 @ 12:56pm 
this is awesome