Necesse

Necesse

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Kamikazes Arsenal
   
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212.460 KB
3 Nov, 2024 @ 4:41pm
18 Mar @ 8:17am
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Kamikazes Arsenal

Description
Kamikazes Arsenal, adds explosive bullets, arrows and weapons! I will hopefully add more stuff in the future.

WARNING SETTLERS CAN NOW EQUIP THE DOOMSTICK AND BOOMSTICK! DO NOT LET THEM UNLESS YOU ARE ABSOLUTELY SURE YOU CAN HANDLE THE CONSEQUENCES!!!!!

Currently features:
3 weapon
1 bullet
1 arrow
3 fuel for new weapon

Crafting:

All the recipes are listed here

DEMONIC STATIONS

explosive bullet:
1 iron bomb
10 bullets

explosive arrow:
1 iron bomb
10 iron arrows

boomstick:
1 wooden spear
10 dynamite sticks

TUNGSTEN STATION

doomstick:
1 boomstick
20 voidshards
10 tungsten bars
10 ectoplasm

flamer:
15 tungsten bars
100 firemone
1 shotgun
flamer fuel:
3 glass
5 firemone
1 raw meat
pink flamer fuel
3 glass
5 firemone
1 lifequartz
sticky flamer fuel
3 glass
5 firemone
1 silk
15 Comments
Black_Malanka*OST 3 Sep @ 8:06pm 
Mods: Kamikazes Arsenal (v. 1.3)

java.lang.IllegalStateException: Tried to register duplicate Projectile with stringID "explosivearrow"
at necesse.engine.registries.GameRegistry.registerObj(GameRegistry.java:58)
at necesse.engine.registries.GameRegistry.register(GameRegistry.java:46)
at necesse.engine.registries.ProjectileRegistry.registerProjectile(ProjectileRegistry.java:241)
at com.kamikaze.arsenal.ArsenalEntry.init(ArsenalEntry.java:45)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
Black_Malanka*OST 3 Sep @ 8:05pm 
at necesse.engine.modLoader.ModMethod.invoke(ModMethod.java:47)
at necesse.engine.modLoader.classes.EntryClass.init(EntryClass.java:62)
at necesse.engine.modLoader.LoadedMod.init(LoadedMod.java:189)
at necesse.engine.GlobalData.loadAll(GlobalData.java:302)
at necesse.engine.loading.ClientLoader.loadGame(ClientLoader.java:159)
at necesse.StartPlatformClient.start(StartPlatformClient.java:11)
at StartSteamClient.main(StartSteamClient.java:6)

maybe because of Ranged Arsenal. or another one.
unregistered hypercam 2 17 Apr @ 6:18am 
I think that's what you would expect from the weapon called "doomstick")
imo, it would be nice to have something in the middle, between boomstick and doomstick. For some "controlled" demolition)
Also it would be cool to have something like a "Scarab Bomb" from terraria. That destroyes blocks in the rectangle pattern.
herbin45  [author] 17 Apr @ 5:12am 
yeah I might lower the radius, I did overdo it for the comedic value on that one :D
unregistered hypercam 2 17 Apr @ 5:03am 
Hmmm, that might be it, yeah.
it's just weird how everything ,except for the stone and walls disappear after a 2 or 3 seconds. Sometimes I'm able to pick the stuff up. But usually it just gets removed.
herbin45  [author] 17 Apr @ 4:56am 
You might be experiencing hitting the item limit when using it since it does blow up a ton of area.
unregistered hypercam 2 17 Apr @ 1:55am 
Hi!
Is it intended for the doomstick to delete dropped objects?
Like stones, trinkets, ore etc.
MendozaX 4 Apr @ 2:57pm 
The doomstick is toooooo much.
MendozaX 4 Apr @ 2:55pm 
Thanks for the mod, can u make an upgraded boombstick with the same radius to break deep caves blocks?
Crashbox3 13 Mar @ 10:03am 
thnaks man love it