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java.lang.IllegalStateException: Tried to register duplicate Projectile with stringID "explosivearrow"
at necesse.engine.registries.GameRegistry.registerObj(GameRegistry.java:58)
at necesse.engine.registries.GameRegistry.register(GameRegistry.java:46)
at necesse.engine.registries.ProjectileRegistry.registerProjectile(ProjectileRegistry.java:241)
at com.kamikaze.arsenal.ArsenalEntry.init(ArsenalEntry.java:45)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at necesse.engine.modLoader.classes.EntryClass.init(EntryClass.java:62)
at necesse.engine.modLoader.LoadedMod.init(LoadedMod.java:189)
at necesse.engine.GlobalData.loadAll(GlobalData.java:302)
at necesse.engine.loading.ClientLoader.loadGame(ClientLoader.java:159)
at necesse.StartPlatformClient.start(StartPlatformClient.java:11)
at StartSteamClient.main(StartSteamClient.java:6)
maybe because of Ranged Arsenal. or another one.
imo, it would be nice to have something in the middle, between boomstick and doomstick. For some "controlled" demolition)
Also it would be cool to have something like a "Scarab Bomb" from terraria. That destroyes blocks in the rectangle pattern.
it's just weird how everything ,except for the stone and walls disappear after a 2 or 3 seconds. Sometimes I'm able to pick the stuff up. But usually it just gets removed.
Is it intended for the doomstick to delete dropped objects?
Like stones, trinkets, ore etc.