Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Gundam: Char Aznable
   
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File Size
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1.953 MB
2 Nov, 2014 @ 3:10pm
5 Nov, 2014 @ 2:01pm
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Gundam: Char Aznable

Description
NOT RISING TIDE COMPATIBLE

Lead Char Aznable and his offshoot of Zeon to a distant galaxy.

Alternate download link[www.mediafire.com]

Ability:
Start with a Combat Rover which has a +33% Combat Strength bonus, +1 Movement, and grants +15% Production in a City in which it is garrisoned

Note: currently, losing this unit is permanent, but future versions of the mod will implement Quests to re-obtain it.

Colonists:
Newtypes
+1 Science in every City and new Military Units start with 10 XP

Spacecraft:
Rewloola-class Flagship
Your original Capital can hold 2 more Aircraft

Equipment:
Minovsky Generator
Begin with a Defense Perimeter building in your first City


Contains Purity/Harmony/Supremacy leaderscenes. The name of the leader and Civ, when kept at default, will automatically change based on affinity when your primary affinity reaches level 4:

Harmony: Quattro Bajeena/AEUG
Purity: Char Aznable/Neo-Zeon
Supremacy: Full Frontal/The Sleeves


KNOWN ISSUES (these are Firaxis's fault, not mine!)

1. You will only see a leaderscene if you set your Leaderscene Quality to Minimum in your graphical settings.
2. No soundtrack yet. For now we're back to the old GAK days of having to edit core files to allow for custom music, and I'm really not wanting to go down that path again.
3. When the mod is first loaded, you will likely experience errors with the Unit Panel. To fix this, upon loading or starting your game, immediately return to the main menu and reload your save. This should fix the problem.
44 Comments
StarNate 8 Feb, 2017 @ 3:20pm 
Such a rip off of Roger Wilco lol Space Quest FOREVER! #dontfukwitdatquestlyfe
Astolfo the Gay 13 Oct, 2016 @ 10:10am 
daddy pls update i need this uwu
Vie S  [author] 18 Mar, 2016 @ 9:43am 
@kgutt33
There is, but it's low priority for me to do right now. I'll update this for RT at some point, but it won't be in the near future.
Coach_Gutt2433 17 Mar, 2016 @ 8:52am 
any way to make it rising tide compatible
Vie S  [author] 1 Apr, 2015 @ 11:17pm 
@fidu21
It's possible one of the patches broke the mod. It's hard for me to gather up the willpower to start a Civ BE game, but I will look at it sometime soon.
fidu21 28 Mar, 2015 @ 5:42pm 
Help!! i don't start with my custom Combat Rover, only the explorer. and there doesn't seem to be anything i can do to solve this problem
Venusaisha 21 Feb, 2015 @ 5:58am 
me not play as or against but useful for newtypes colonists option anyway. 8)
Vie S  [author] 5 Feb, 2015 @ 11:45am 
@IphStich
See the Known Issues in the Description.
JellieBird 3 Feb, 2015 @ 10:59pm 
Hey, I've encountered an issue that occurs while this mod and only this mod are active. When I'm in-game, the unit panel doesn't show up anymore (the thing on the bottom left with all the buttons).

I've also seen this with a couple of other mods, and this bug only shows up once every time I start the game up. After loading or starting a game with the mod, then quiting back to the main menu, the bug doesn't occur again until I restart the game (which is probably why it didn't show up while you were testing).

I have no idea what causes it, but my current theory is that it's related to some sort of memory glitch, and probably something to do with a string somewhere.
Vie S  [author] 18 Jan, 2015 @ 10:21am 
@gas_2014
They could, but it would require 3D modeling capabilities beyond what I have.