Project Zomboid

Project Zomboid

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Dungeon Maker [FIXED]
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11.185 MB
2 Nov, 2024 @ 8:56pm
19 Nov, 2024 @ 11:02pm
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Dungeon Maker [FIXED]

Description
Dungeon Maker Mod

Update:
Fixed the issue with sledge not working after entering dungeon
the mod will now disable sledge only if youre dungeon crawling (as intended)

Allows Server Admins to Setup Dungeon Challenges

Keys = Entrance
Chest = Exit (you may also exit anytime via right click context option)

Keys and Chest Colors are related to their Level
| LEVEL | COLOR |
| 1 | White |
| 2 | Blue |
| 3 | Red |
| 4 | Gold |

Teleport:
Entering / exiting will je done via teleport (require an anticheat to be turned off)

Players may choose to leave dungeon anytime using context menu option, they will be sent back to entrance

When a player enters a dungeon it will be locked
no one else may enter

time limit:
there is a time limitation
in real time seconds
duration based on sandbox
time limit = duration x level

when time is up
player will be sent back to the entrance

dungeons will open again after its cooldown

when a player logs out during dungeon crawl they will be teleported back when they login

rewards can be configured for each dungeon chests

Minions:
during dungeon crawl the zeds are skeletons

they have random set of properties
they have various attack abilities:
cause panic, knockdown, disarm, injure

Defeating Minions:
theres a chance for skeletons to drop random loot
drop rate and loot list(per level) are customizeable via sandbox options
skeletons will standback up

Population control:
each dungeon stage have population limit (sandbox)
the mod will slowly despawn and spawn skeletons based on the number of zeds in the cell

Players buffs:
infinite carry weight
no hunger
no thirst
no boredom
no stress

Player Restriction:
players may not use sledgehammer during dungeon crawl

Dungeon Maker Panel:

Panels color changes based interactions
Editing Existing Dungeons / Adding new Dungeon / Deleting Dungeons

Adding new dungeon gate
requires entrance and exit coordinates
use the textbox to input dungeon destination coordinates or use the set exit button to automatically set to current players location
to add entrance click set entrance and click on the floor (same as brush tool)

To Delete / Overwrite
Choose a dungeon id from the drop down

Levels:
lets you pick what level you want to set the dungeon

Teleportation:
You my teleport to entrance and exit points using teleport button

Buttons:
[?] button sets random name

[padlock] button toggles the cooldown(for admins to manually turn on or off existing dungeons

Ambiance:
foggy dark blue color
during dungeon crawl


Can Be Installed Mid Save
Made for MP
Beta Version
Mod is dynamic due to its panel feature
Unlike most mods that relies you to use configured patch
This mod uses its own system to do manage its data

Disclaimer:
There are no border restrictions
It is up to the Server Admins to creatively setup their Dungeons
Make sure you restrict players form crossing dungeon and non-dungeon areas

Compatibility with other Mods:
Not tested with anything as of now
Requires some anti cheat to be turned off

----------------------- ---------------------------

Custom Tileset Info:
tiledef=ExtendedDungeon 109
pack=ExtendedDungeon


Originally posted by author:
Mod by Glytch3r
Commissioned by Krusttyx



For custom pz mod commissions contact me
discord: Glytch3r#7331 / glytch3r
[ko-fi.com]
https://ko-fi.com/glytch3r

Workshop ID: 3359266342
Mod ID: ExtendedDungeon
25 Comments
Glytch3r  [author] 9 Sep @ 8:06am 
@Epsilon-11 nope, it will just change to skeletons sorry. but if youre willing to commission that let me know. contact me via discord: glytch3r
Epsilon-11 8 Sep @ 8:09am 
I meant like aside from being skeletons or somehow change their skin
Epsilon-11 8 Sep @ 8:06am 
Hi is there any way for the zombies to be changed or have variants when inside the dungeon?
七夜向日葵 30 May @ 4:34am 
Hello author, could you add a translated text for the context menu in the mod? plz...
Glytch3r  [author] 26 Jan @ 11:33pm 
@Drogon Malice
yes its made for b41
Drogon Malice 26 Jan @ 6:45pm 
does this work on multiplayer for B41?
Glytch3r  [author] 2 Dec, 2024 @ 4:59pm 
@zello067
then how was i able to make the video?
idk if its mod conflict

how exactly did you set up the dungeon and how did you try and start?
theres a cooldown and and also theres a way to make them inactive
zello67 2 Dec, 2024 @ 2:22pm 
the mods don't work, it's impossible to start the time
Glytch3r  [author] 19 Nov, 2024 @ 9:16pm 
@dabuniu13
i just realized this was a sarcastic comment
ill fix the issue. aoqia just sent me the fix code which is how i found out qbout the issue

so yeah thanks for being helpful @dabunio13
Glytch3r  [author] 17 Nov, 2024 @ 7:42am 
@Skys nope that wasnt part of the project scope given by my client who commissioned this mod