RimWorld

RimWorld

136 ratings
Imprisonment On The Go! (Continued)
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
786.532 KB
1 Nov, 2024 @ 9:50pm
8 Jul @ 1:02pm
4 Change Notes ( view )

Subscribe to download
Imprisonment On The Go! (Continued)

Description
This is a continuation of Imprisonment On The Go! (Make Pawns Prisoners Without Beds) originally created by AgentBlac.

So far nothing has been changed about how this mod works compared to its predecessor. I've created new source files by decompiling the assembly, cleaned up the decompiled code so that it looks like a human being wrote it, and recompiled it against the current RimWorld assembly.


This mod makes it possible to capture downed pawns as prisoners without the need to have a securely enclosed prisoner bed on the same map. Such prisoners are shackled and slow-moving, but could still make an attempt to escape if not secured by the time they regain their mobility.


When you have downed an enemy pawn, simply select one of your colonists, then right click the downed enemy and select the Imprison option from the float menu. It's as simple as that.


Locks
Load this mod after the Locks mod


Inglix
Recompiled the mod to update it for RimWorld 1.5

AgentBlac
The original author of this mod, which I have enjoyed using for many years
Originally created for RimWorld Alpha 17 and was updated up to RimWorld 1.4


Thirite[gitlab.com], UnlimitedHugs, and Haplo_X1
AgentBlac attributed some of their learning to examining code written by these mod authors.



Imprisonment On The Go! (Continued) © 2024 by Inglix is licensed under CC BY-NC-SA 4.0[creativecommons.org].

This license enables reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator. If you remix, adapt, or build upon the material, you must license the modified material under identical terms.
32 Comments
Simvoid 22 Sep @ 1:14am 
@NinjaBeest draft your doctor and “Tend without medicine” on the prisoner
NinjaBeest 16 Sep @ 12:11pm 
This problem basically destroys the purpose of this mod because the prisoner will just die anyways or die on the way back without tending unless I take the time to make them a bed and a room, which of course, at that point I can just make them a prisoner by vanilla game function anyways. Anything I am missing, a setting or something, I don't know? Thanks.
NinjaBeest 16 Sep @ 12:10pm 
One problem that is going on is the inability to tend to prisoners without them being in a bed. I don't know why that is the case, but it is. I can't figure out a mod or a way around it. The bed is always needed for tending for prisoners and I guess basically for any pawn that is the case as well. But a mod has not been made to my knowledge to fix this problem. So basically because of that, I can capture the prisoner with your mod and it works as it should, but I cannot tend to the prisoner that was just downed by me unless I make a prisoner bed in an enclosed room to be able to tend to them, I literally cannot get any of my doctors to tend to the prisoner any other way without the bed in the enclosed room, be it on a caravan map or my map.
Heretical Caliphate 4 Aug @ 9:08pm 
@Inglix Solid work and initiative. It's much appreciated!
Stellar Harbour 14 Jul @ 10:55am 
Do you know how I can tend them without drafting pawn?
Inglix  [author] 8 Jul @ 1:04pm 
Updated for 1.6. If anyone encounters any issues please report them along with a link to your log file.
Inglix  [author] 7 Jul @ 9:21pm 
For anyone still wondering but resisting the urge to nag me, I plan on updating this before Odyssey releases later this week.
Raluzo 30 Jun @ 5:37am 
Thank you so much for working on it! I can't imagine playing without this anymore. I cant believe how much it adds to the game, specially with factional war and real ruins n stuff <3
Papito 20 Jun @ 1:56am 
Oh no worries. Thanks for informing us!
Inglix  [author] 19 Jun @ 10:53am 
Yes, I intend to support this for 1.6, just haven't gotten to it yet.