Ravenfield

Ravenfield

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Stance-Based Movement Speed
   
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Content Type: Mutators
File Size
Posted
Updated
438.503 KB
1 Nov, 2024 @ 4:00am
22 Sep @ 4:53pm
10 Change Notes ( view )

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Stance-Based Movement Speed

In 1 collection by Panchuet
QOL and Realism Mutators
43 items
Description
You can reach me on Discord[discordapp.com] for questions, commissions, or other inquiries. If you’d like to support my work, consider buying me a coffee on Ko-fi[ko-fi.com] — thank you!


THIS MOD AFFECTS BOTH PLAYER AND BOT MOVEMENT!!!
Update Log + MAJOR PERFORMANCE OVERHAUL!!! It should be extremely lightweight now. + Renamed the mutator. The grammar was bothering me. + Fixed a bug where the configured speeds stopped applying after killing someone.
Mod Overview
This mutator lets you adjust movement speeds for both players and bots in different stances: walk, sprint, crouch, and prone. Default speeds are intentionally lower for a more realistic and tactical experience, but all settings are fully adjustable to fit your preferences.

Trivia
Did you know that in the base game, you and bots move at the following speeds?
  • Walk Speed - 3.7 m/s (13.32 km/h)
  • Sprint Speed - 6.5 m/s (23.4 km/h)
  • Crouch Speed - 2.5 m/s (9 km/h)
  • Prone Speed - 1.5 m/s (5.4 km/h)
With these speeds, you might just qualify for the Olympics!
28 Comments
Panchuet  [author] 22 Sep @ 4:38pm 
whoops yeah, i was previously testing
Gardist 22 Sep @ 12:49pm 
default sprint speed is 50
default prone speed is 10

I assume that's unintended and was supposed to be 5 and 1 respectively
cjprince 20 Aug @ 6:23am 
awh ok
Panchuet  [author] 19 Aug @ 4:19pm 
there's no way to modify swimming speed. i would have included it here if it were possible
cjprince 19 Aug @ 11:45am 
it would be nice if it was possible to modify swimming speed as well (I'm tired of bots being helpless in the water if they bail out of their vehicles, if they were able to zoom Mike Phelps style through the water they might actually stand a chance of surviving even under withering fire)
TheGreatAnnoyer 26 Apr @ 10:15am 
How do you configure this mutator? I can't find any way to use it.
Panchuet  [author] 1 Mar @ 7:05am 
unsure but if ehads-3 does not modify speed then yeah it's compatible
condotier 27 Feb @ 12:11am 
is it compatible with ehads-3?
Citrusy C Drive 25 Feb @ 12:55pm 
Would you consider adding acceleration/deceleration configurability? SprintSystem has these features, but they're limited to the player.
Capsau 11 Feb @ 12:22pm 
So the Aim Multiplier does that, i thought it did other thing