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About the passives? I do can see myself reducing Hunter's Instincts damage and removing Hit and Slither for something more tame.
It's concealment also needs to be constantly refreshed by killing an enemy,which lasts 2 turns, one of which you need to spend killing someone, vastly limiting its scouting potential, unless you ahve Thaumic Conceal at Colonel? Which I can see myself removing it.
This spec is made to deal large amounts of damage by taking last hits, and spending on one big shot.
It also doesn't have the very small detection radious from reapers, making that 1 and a half turn of scouting riskier than the hero class...