Arma 3
114 ratings
SIGNAL
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
28.751 MB
30 Oct, 2024 @ 9:38am
9 Dec, 2024 @ 1:35am
3 Change Notes ( view )

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SIGNAL

Description
SIGNAL is inspired by SIRENS scenario by EO, thanks bro!

Story Overview:
An ominous signal filled the airwaves of Balavu Island, turning the once peaceful region into ruins, and many of its inhabitants into crazed maniacs.

You are Adam Franny, a scientist who once served on the Horizon Islands, and now you are conducting scientific activities on one of the islands in the Barents Sea.
One day you received a strange, ominous letter from a colleague Alex asking for help and that this may be his last letter. Haunted by nightmares and unknown, you rush to Balavu.

Gameplay Overview:
You will have to complete simple tasks of searching and destroying points.
You will explore the world in two dimensions and in both they will want to kill you. In the "real world" it is not so obvious, but this state is deceptive, all the maddened inhabitants thirst for your death.
Ammunition is not unlimited: it can be replenished in rare police cars, in hiding places, from enemies you killed and in white boxes on the other side.

Gameplay Features:
- A world filled with details. Handcrafted for a greater atmosphere.
- No transport. The island is not large, enjoy walking.
- Safe house. A shelter in which pleasant music plays, you can take a breath and save your progress (saving depends on your difficulty settings).
- Specific AI behavior. Thanks for the code WebKnight.
- Various enemies on the other side.
- The other side is gloomy and beautiful.

From the author:
I was in a hurry to release a Halloween mission didn't have time to spend sufficient number of gameplay tests:
- If you have mistakes, please let me know.
- If you have suggestions for customization of balance, please let me know.
- If you have something to say, please tell me.

I express my deep gratitude to my team, and special Trager!

Good luck and good mood!


42 Comments
marco.toppy 1 Sep @ 10:22pm 
Ok i will try when i will be more expert !
Chopper  [author] 1 Sep @ 9:51pm 
@marco.toppy
I would be glad to please every player, but unfortunately it is impossible.
Your opponents appear at random times in random places. You may not even meet them.
But there are isolated groups of pursuers who are looking for you.

As for saving, initially I followed the principle of the Resident Evil franchise and implemented saving only in a safe room. Now there is an automatic save after each clearing of an anomalous zone.
marco.toppy 1 Sep @ 1:52pm 
I was try to play and i found progress saving only safe house. I m basic soldier (1 year playing Arma3) and i was repair car with new battery and come back to gas station for gasoline. After i was going to sur explore zone and my car engine get out. I was walking to sur building zone and i listen enemies voices and they dead me without i know from or where they stay... I want restart from last save progress all time. Sorry i dont like this mission mode but i woluld like to play this mission with save progress at any moment. Thanks for all and your job. I would like remember to all ArmA players that doesnt exist only player with high game experience... :steamsad:
marco.toppy 1 Sep @ 1:11pm 
I will try to looking for progress savong in to configuration ... thanks. :steamsad:
Chopper  [author] 30 Aug @ 9:27am 
@marco.toppy I often see your comments on other projects, and it seems to me that you are very demanding of content creators, but you have not created anything yourself.
If you were more attentive, you would know that this mission has a progress saving feature that depends on your settings. Thank you for your feedback.
marco.toppy 28 Aug @ 9:50am 
A survive game without save progress ?! I dont want waste my time. Thanks for your job but i dont play it. :steamfacepalm:
Dun 10 Aug @ 9:58pm 
is
Chopper  [author] 16 May @ 8:02am 
@HeroAidan Thanks! I think I'll get around to it soon.
HeroAidan 15 May @ 5:50pm 
Chopper all i will say its a really good senario i didnt come acrost any bugs when you get it up as a co-op i do suggest making that a 4 player co-op that would be perfect because well this senario is perfect for 4 players thank you for putting this up
Chopper  [author] 14 Feb @ 4:49am 
To be honest, I'm waiting for the progress of the grades to exceed 100 and then I'll get back to work on coop.