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If you deselect ancient soldiers, pioneers, etc you should only get standard colonist/tribesperson pawnkinds. If they're still all overpowered after that something else is going on, as I use the standard vanilla pawnkind.
Also an option to set a max value for each migrant would be awesome so they don't come even better equipped than my pawns lol
Pushed an update; for now, immigrants are prevented on any underground or Odyssey/SOS2 space map. I may do more to make things selectable later.
WarlordKandyman:
If you deselect pioneers and ancient soldiers, you should only get standard colonist pawnkinds (no weapons)