RimWorld

RimWorld

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Spirits - Elysian Xenotype
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Mod, 1.5
File Size
Posted
Updated
1.529 MB
27 Oct, 2024 @ 2:11pm
26 Jan @ 9:24pm
6 Change Notes ( view )
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Spirits - Elysian Xenotype

Description
Introduction
This is the first main mod release of a series of "spirit" xenotypes. Elysians are the personification of the "Peaceful" difficulty. Weak in combat and general utility. While their ectoplasm-based abilities can help in a pinch, they serve a more supplementary role in the colony.

Content














Compatibility
Load after any mods the affect the sanguophages' hemogen function. - These may override the Ectoplasm bar's color.

Minor visual issues that may occur with the ethereal form that will also occur with the invisibility psycast from the Royalty DLC.

Requirements
Harmony
Rimworld Biotech DLC
Vanilla Expanded Framework

Credits
I've used the Vanilla Expanded team's mods below to learn how to code and structure Spirits - Elysian Xenotype. One feature to return after death in this mod uses much of their code for the "Transcendant" gene of the VRE Archons. Full credits to Oskar Potocki's team (+ Tynan Sylvester) for everything in this mod. I highly encourage you check out their work if you haven't already.

Vanilla Races Expanded - Archon
Graphics are created by Oskar Potocki.
Code work by Sarg and Taranchuk.
XML help from xrushha.
Storyteller artwork by vitalii.
Xenotype description by Reann Shepard.


Vanilla Races Expanded - Phytokin
Graphics are created by Oskar Potocki.
Code work by Sarg and Allie.
Storyteller artwork by vitalii.
Description by Reann Shepard.
Hairstyles by lovely Erin.
Companiondryad by Sir Van.

Vanilla Races Expanded - Sanguophage
Graphics are created by Oskar Potocki.
Hairstyles are created by Erin.
Chiropteric ears by Sarg.
Code work by Sarg with help from Kikohi.
Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.
Popular Discussions View All (1)
2
23 Mar @ 2:34pm
Elysian Pawn Job Tab Bug
InsectumFanatica
48 Comments
Dishonest  [author] 15 Jul @ 7:07pm 
@Scionin - No plans to update "Spirits - Elysians Xenotype" to 1.6. I've released the redux version of this mod as "Spirits" a while ago. It's updated to 1.6
Scionin 15 Jul @ 12:43pm 
1.6?
Dishonest  [author] 4 May @ 10:35am 
@Syilumi lunari - thanks :drewhappy:
Syilumi lunari 2 May @ 10:29am 
woa nice, though do be conscious of your recovery dont push yourself!
Dishonest  [author] 2 May @ 8:45am 
@Rex705 - Thanks! Surgeon must have used glitterworld meds, because the outcome was better than expected. I might be able to resume work on these as early as a couple of weeks from now. It was pretty doom n' gloom before that.
Rex705 29 Apr @ 4:15am 
Hope everything goes well for you and you can return one day to continue Spirits. This is a really cool mod.
Dishonest  [author] 28 Apr @ 4:17pm 
I've released the redux version of this mod as "Spirits". Will not be updating "Spirits - Elysians Xenotype" past version 1.5

Due to health complications, I've decided to go ahead and release at least this much before I go into surgery and go MIA during recovery.

Hopefully I'll return to it one day, but if not then anyone is welcome to pick it up. I'll be posting the source files on on a discussion of the "Spirits" mod page for those interested.
Syilumi lunari 26 Jan @ 10:08pm 
broken mess that the rimworld
:correction uh.. that is meant to be like

i wish you could edit comments so much agh
Syilumi lunari 26 Jan @ 10:07pm 
its just the only "ghost" thing that isnt the broken mess that the rimworld of magic ones
and i really like that they're sort of just in the background of a colony being able to lend a hand only sometimes
Dishonest  [author] 26 Jan @ 10:05pm 
@Syilumi lunari - Yeah, looks like VE Framework was updated to include custom smear textures. Shouldn't be any more immersion breaks with the blood textures now. Glad y'all like it!