RimWorld

RimWorld

158 ratings
Map Saver
5
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
1.155 MB
25 Oct, 2024 @ 5:23pm
26 Oct, 2024 @ 7:25pm
8 Change Notes ( view )

Subscribe to download
Map Saver

Description

This mod allows players to be able to store maps into files, so they can be loaded into other saves without any hassle.


- Save maps so you can play them whenever you want to.
- Load any map into any save file without any issues.
- Rename maps to keep them in order.


- Whenever you are looking at a map you want to save, open the mod options menu, and press "Save Map".

- Whenever you want to load a map, look at the one you want to replace, open the mod options menu, and press "Load Map".


- Can this mod save & load maps that are running mods?
+ Yes, it can save the maps, and even if the mods are missing, it will load the map removing anything that is missing from the game.

- Does this mod also store the pawns that were in the map when saving?
+ Yes, the saved maps will include the map pawns, you will be asked if you want to replace your current ones with the map's.

- What happens if loading a map spawns things on top of existing pawns?
+ The game is smart enough to figure this out, it will move them to the nearest habitable spot if nothing goes terribly wrong.

- What happens to structures like ancient dangers, mechanoid clusters or insect caves?
+ They still get carried over when saving/loading the map, and will work as expected when you use it.


- Source code: https://github.com/Byte-Nova/RimWorld-Map-Saver

This mod is licensed under CC BY-NC-ND 4.0[creativecommons.org]
Popular Discussions View All (1)
0
30 Dec, 2024 @ 5:04pm
question on how to use
jacobellinger
73 Comments
Chrispin 25 Oct @ 2:39pm 
I meant to clarify that these were the bugs that popped up in version 1.6 from my quick fix attempt (basically I just updated some of the GUI drawing code to the new way RimWorld does it)
Chrispin 24 Oct @ 8:53pm 
@Nova I did a little tinkering with the mod and was able to get it to save/load the map and colonists just fine, but I noticed that it had trouble when it came to other things. Got some errors from trying to save/load hostiles and mechanoids which I think led to wildlife not loading too. I'm just curious were you able to have all of this saved without problems in 1.5? There's just so many variables to serialize and keep track of it's a wonder you were able to get this to work 0.o

Fyi I'm just bringing this up because I'm running into the same issues in my mod too... can't properly save LordManagers for things like defoliator ship and ancient danger... not sure how to fix
ArtiWhite 6 Oct @ 1:42pm 
1.6?
Reel 27 Sep @ 4:31pm 
Sweet, looking forward to the update.
Nova  [author] 27 Sep @ 9:26am 
@Three Possibly, I've been extremely busy lately so I wasn't able to give priority to this mod for now
Three 27 Sep @ 7:11am 
Hey there! I’m playing this game super chill, just vibing. I try to avoid mods that mess with the whole logic or make my colony ridiculously OP. :trolol:
That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it! :riches:
Do you think there’s a chance you’ll be able to make a version compatible with 1.6? :Sheep:
Reel 14 Aug @ 6:23pm 
Take your time king
Sergey 14 Jul @ 11:35am 
1.6 plz
Safeway212 1 Jul @ 1:24pm 
Will this change the weather of the map?
Bosiknaz 13 May @ 12:15am 
Wish display directly the size of the saved map so that you don't have to try to size the colony map