Arma 3
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Halo: Defend the Control Room
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.255 MB
24 Oct, 2024 @ 10:25pm
24 Oct, 2024 @ 11:25pm
2 Change Notes ( view )

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Halo: Defend the Control Room

Description
The surviving UNSC forces have consolidated on the Halo Control Room. Defend against overwhelming odds to the last man.

Play as a Spartan in this single player scenario, designed to play and feel like a classic Halo Campaign mission.

Mission features:
- Classic Halo environments: familiar Control Room terrain, classic and new Halo vehicles and Units
- Infantry and vehicle battles in a canyon, against non-stop waves of Covenant forces and multiple lines of Defence
- Request reinforcements at Elephant mini-bases to give a 'Halo Wars' vibe of requesting Units
- Classic Halo Warthog run toward the end of the mission
- Additional 'Epilogue' mission after the mission ends (with an additional secret bonus ending...)
- Classic Halo music
- Classic Halo cutscenes
- Classic Halo pacing and gameplay style
- Hidden Skull which drastically changes the mission and gameplay
(Skull Location: End of the Canyon, in the Covenant Base on the Gravity Lift Base in the middle. Must attack through Covenant to get there - easiest to attack with a Warthog, without 'Initiating Defence'. Skull is 'Heretic' and swaps sides to Elites.)
- Hidden 'memorial' which allows you to skip straight to the Epilogue
(Memorial location: Top of the Control Room (outside) run along the cliff wall ledge to the left side as you exit. At the end of the rock ledge walkway is an ODST Helmet on a Rifle as a gravestone memorial - interact with it to skip to the Epilogue.)

Mods Required:
- Operation TREBUCHET (and dependencies)
- Operation TREBUCHET: First Contact

This is the fourth and final mission in a series of single player Halo Arma missions. The missions are designed to follow an overall campaign narrative, but can be played independantly. If you enjoyed this scenario, check out the other missions in the series:

1) Halo: Crashlanded:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2486652796
2) Halo: Hunting Parties
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2614855225
3) Halo: Assault on the Cartographer
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2805432343
5 Comments
You Will (Not) Peebs 4 Sep @ 8:47am 
After playing all 4 I gotta say that was a great campaign and I really enjoyed it. Ending made me feel melancholy, both a good and exciting halo 3 ending and a sad reach styled one. Bravo!
ye_mao 8 May @ 11:26am 
Except that the number of frames is a little low, it's EPIC!:steamthumbsup:
(/NotSnake\) 9 Nov, 2024 @ 8:47pm 
Thank you for the reply, I think these missions are great and as a long time halo fan like many of your players are I appreciate the detail and work you've put into them. I do have a question though and it may be a big project on top of what you've already done. Since the release of First contact there's been two new AI mods for the Covenant and Flood. Could you consider updating these missions or building new ones with these new mod packs? The main mod in question is "WebKnight's OPTRE Expansion" It adds Grunts and Hunters along with new Elite variants. A lot of OPTRE mods/scenarios are outdated now due to low player traffic and some creators just don't know about these new modded enemy AI. I wish you luck in your scenario development and i'm in hopes to see Coop be added soon!
Green Screamer  [author] 9 Nov, 2024 @ 12:49pm 
@Striker Only single player at this stage. I haven't properly worked through and figured out how to make the scenarios effectively with coop, and a lot of the coding in the scenario has been formatted for single player. In the future I might look to edit it for coop
(/NotSnake\) 8 Nov, 2024 @ 8:43pm 
Is this also coop or only single player?