RimWorld

RimWorld

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Rimbody
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.260 MB
24 Oct, 2024 @ 10:50am
8 Aug @ 12:23am
30 Change Notes ( view )

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Rimbody

Description
Features
  • Gain/lose muscle and fat based on pawn's diet and activities
  • Dynamic Bodytype based on muscle and fat
  • Gym, Workout equipment, Workout schedule
  • Strength, Balance, Cardio workouts
  • Performance friendly. Also offers performance options

Introduction
Rimbody allows your pawns to gain or lose muscle and fat based on their diet and activities, and change their body type accordingly. This mod adds workouts using workout equipment or chunks, bodyweight exercises, and jogging.

The aim of this mod is not to accurately emulate real life, but to add consequences to the type of work pawns do by creating tangible differences between pawns who mostly sit around all day and those who engage in hard manual labor.
Pawns who do not use their bodies as much will need to spend time working out to compensate for their lack of activity in order to stay fit.

See detailed information about this mod on Github[github.com]. The source code is also available.
This mod is still undergoing a bit of balance tweaking, so do share your experience in the discussion.

Content


















Save game compatibility
You can safely add this to an existing save unless you have buildings from Get Rimped in your base. In that case, deconstruct them before adding it to your game.

Removing from an existing save
First, deconstruct and destroy all buildings and items associated with this mod. Make sure none of your pawns have "workout" scheduled. Then, create a save, remove the mod, and load the save. You should encounter a one-time error.

Rimbody is mostly self-contained. If you follow the steps above, you should be able to remove it safely. However, removing a mod from a save is never recommended, and I cannot guarantee that nothing will go wrong if you choose to remove it mid-save.

Compatibility
Integration
This mod supports integration with various mods and DLCs. More information can be found here[github.com].
If there are any other mod-added jobs that you think should be recognized as manual labor, please suggest them in the Suggestions Discussion.

Incompatibility
Currently, I am not aware of any hard incompatibilities. If you find one, please report it and let me know.
As of v1.1.0, RimBody has a soft incompatibility with GetRimped as the equipment from GetRimped is now part of the base mod.
If you are updating from an older version, you may see a one-time load error. GetRimped equipment still works, but for full support, it's best to switch to RimBody versions.

GetRimped
This mod uses textures originally created for GetRimped by AgRipnus.

When I first created the mod, I used a patching method that required players to download GetRimped separately. This was to ensure proper credit to the original author and avoid redistributing assets. However, compatibility issues with Misc. Training and the addition of custom animations made it necessary to include the textures directly.

Ideally, I would have asked for explicit permission from the AgRipnus. Unfortunately, it seems like AgRipnus has not returned to modding since the RimWorld 1.5 update. I have included a disclaimer in the texture folder crediting AgRipnus as the original artist to clearly credit the original artist and I do not claim any rights to these assets. If requested, I will remove the assets immediately.

Modules
  • Rimbody Stats Module: Make it so that Muscle, Fat amount affect pawn stats like running speed, immunity gain, carry abbility.

Planned features
  • Stretching to relieve fatigued parts after workouts.
  • Exhaustion Mechanism to limit how long pawns can work out in a session (optional).
  • Setting waypoints to jogging so that pawns can follow jogging track.

Planned modules
  • Rimbody Health Module: Add health conditions for pawns based on their muscle and fat levels. Sleep Apnea for high fat, "Pumped" buff after doing strength workout etc.
  • Rimbody Supplement Module: Protein shake, Diet pills, Steroids, etc. for your pawns

Translations
English: Main mod
Korean: Main mod
Russian by cheeseex
Chinese by 恰似宛然一笑生花
or
Chinese by Senilia
Spanish by lmgginspace


Credits
People from Rimworld discord and Dubs discord who kindly answered and helped me out.
Syrchalis and Mlie's Individuality mod for code reference. Rimbody UI especially wouldn't have been possible without it.

References
The UI icons used in this mod is from www.flaticon.com See the reference in this mod's Github[github.com] page.
Popular Discussions View All (3)
20
8 Aug @ 12:26am
Mod integration requests
Maux
16
27 Nov, 2024 @ 3:26am
Bug report
Maux
6
23 Apr @ 6:08am
Balancing
Maux
250 Comments
CrackaJack 3 Oct @ 11:50pm 
thats awesome! and youre an awesome mod author
Maux  [author] 3 Oct @ 9:25pm 
@CrackaJack I've set up some testing bed for mods that fixes hugner need. I'll do some balance work and get back to you. Sadly I need to go to do some familiar duty for a week starting from tomorrow, so the actual update will take a bit of time.
Maux  [author] 3 Oct @ 9:24pm 
@恰似宛然一笑生花 Thank you! will add the link in the mod page when I get home!
恰似宛然一笑生花 3 Oct @ 7:54pm 
Hello Maux, that's an interesting mod. So I created a mod "Rimbody_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
CrackaJack 29 Sep @ 8:18am 
no :D then i wouldnt have commented about it, i had tried that in a way earlier save, this issue persists basically since release of this mod. what did fix it was dev mode removing that hemo eater gene and just letting him eat normally
Maux  [author] 28 Sep @ 6:12pm 
@CrackaJack Would assigning them an hour of workout solve this issue, do you think?
CrackaJack 25 Sep @ 8:45am 
what i remember is: i had not set the vampire to have a training schedule but gave him a body goal(to be thinner), so he worked out a little on his own. he started off average and it did take some time for him to get fat,but i cant say how long. uuuhm let me just check the dll with dnspy maybe i can find the value
Maux  [author] 25 Sep @ 8:26am 
@CrackaJack Could you give me some timeframe / your experience so I can use it as a basis to work on the balance? How much fat on average did they gain per day or two? (If you know how much they worked out, sharing it could also be very helpful)
CrackaJack 22 Sep @ 9:29am 
"give them nutrient from hemogene. That's still nutrient and should fatten them" +1, remember the fat vampire from blade 1?^^
but yeah balancing is the issue, because they get so much nutrient its almost impossible to keep them thin.
Maux  [author] 22 Sep @ 8:39am 
@CrackaJack I mean, I'm pretty sure they implemented it that way to prevent incompatibilities with some other mods. The patch should come from my end and I already have a system set up to take genes into account (Like how thin/fat genes affects muscle/fat gain and loss). I am just asking from the thematic point of view: it seems the gene isn't supposed to freeze the bearer's metabolism, rather give them nutrient from hemogene. That's still nutrient and should fatten them is my opinion. But I don't play with the mod so maybe you have a better understanding. I'm willing to listen to your suggestion if you have one: do you believe that gene should be interpreted as freezing the metabolism? or are you asking for a bit of balance patch to make their fat gain lower since it's too difficult to manage their fat?