Soulash 2

Soulash 2

25 ratings
MiningPlus
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532.246 KB
20 Oct, 2024 @ 10:19pm
14 Jun @ 5:52pm
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MiningPlus

Description
🛠️ MiningPlus – A Resource Expansion Mod for Soulash 2

MiningPlus enhances your Soulash 2 experience by expanding resource systems, deepening survival mechanics, and adding more flexibility to crafting and combat.

🔧 Features:
Regenerating Ores
No more worrying about running dry—ore veins now regenerate over time, supporting long-term mining operations and exploration.

Heavy-Duty Cart
A new Cart with a high carry capacity makes resource collection more efficient than ever. Perfect for ambitious miners and crafters.

Corpse Overhaul
Most corpses now yield bones, teeth, and increased meat, giving you more material options for crafting, alchemy, or trading.

New Resource: Tin Ingots
Expand your metalworking potential with Tin, a new smeltable resource ideal for alloys and lightweight gear.

Bone Weapon Enhancements
Bone-based weapons now have more slots for magical ingredients, allowing deeper customization and improved synergy for magic builds.

Whether you're a survivalist, a crafter, or a battle-hardened spellblade, MiningPlus adds depth and balance to resource gathering and item progression.

Compatible with: Soulash 2 (latest version)
Author: DanteMortez
Version: 0.2.0
22 Comments
Anomalous Beanbag 26 Jul @ 10:50am 
Why respawn the Ore Nodes? The game already does this, that's what the "Forgetting in {date}" tagline is all about. Only takes two years.
Azghall 12 Jul @ 12:43pm 
I belive your mod need to add the new carve mechanic from Alchemy. Check the new [entitie]corpse.json file, wolf carve gives you wolf pawn.
Fossil Wood doesn't regenerate,
Tin doesn't have a crafting benefit.
Merro De'Raven 3 Jul @ 10:06pm 
Thx for mod.
󠀡󠀡󠀡Skogi 17 Jun @ 1:27am 
Terrible name for the mod with all the additions it makes, since it encompasses more than mining. Mostly here for the bones from corpses thing, but the rest are welcome additions too. Cheers!
DanteMortez  [author] 14 Jun @ 5:54pm 
Pushed new update that fixes the Training dummy issues and adds the missing ores re spawn time
Lee The Monstrous 2 Jan @ 11:05am 
can confirm, deleting the training dummy file in the entities folder works.
Can also confirm that Onyx and Sulphur do not respawn.
Lee The Monstrous 29 Dec, 2024 @ 1:56pm 
@Blitz
I also have this problem, but in case you happen to see this, how'd your fix go? Did your game spontaneously burst into flames?
Blitz 23 Dec, 2024 @ 5:00am 
If anyone else has that issue I just deleted the training dummy in the workshops entities folder and that fixed it, maybe it wont break the rest of the game but thats to be determined
Blitz 23 Dec, 2024 @ 4:47am 
This mod makes training dummies a party member which makes certain military buildings unbuildable, same as the training dummy itself if you already have a full party. It also crashes the game when an "order" is given to it. Is this an easy thing to fix?
Bastard Sword 3 Dec, 2024 @ 8:41pm 
Hey, this mod is really useful, but at current the respawn rate is crazy fast. What would I have to edit to lower the respawn rates?