Space Engineers

Space Engineers

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The Solar System (Scale 1:40) (Real Solar Systems)
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Type: World
Mod category: Exploration, Experimental
Tags: survival
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Offentliggjort:
Opdateret:
5.040 MB
20. okt. 2024 kl. 14:43
11. sep. kl. 17:55
5 ændringsbemærkninger ( vis )

Abonner for at downloade
The Solar System (Scale 1:40) (Real Solar Systems)

Beskrivelse
Scale(ish) model of the solar system with minimal added planet types (RealStar, RealGasGiant, RSS_Mercury, and RSS_Venus are the only modded planets). Utilizes the "Real Solar Systems" mod to allow planets to orbit and rotate.

Scale for planet size is 1:40, and scale for planet distance is 1:10,000. Moon distances from planets are adjusted for visuals rather than authentic scale. The sun is scaled to appear the correct size from Earth (not true scale).

Day and year values by default are accurate to their real counterparts.
The Earth will take a full real-life year to orbit the Sun.

Planets
Planet
Orbit Radius (km)
Radius (km)
PlanetId
Sun
N/A
557
RealStar
Mercury
5800
61
RSS_Mercury
Venus
10800
151.5
RSS_Venus
Earth
15000
159.5
EarthLike
Moon
1120
43.5
Moon
Mars
22800
84.5
Mars
Jupiter
77800
1748
RealGasGiant
Europa
6709
39
Europa
Saturn
143300
1456
RealGasGiant
Titan
4000
64.5
Titan
Uranus
273500
634
RealGasGiant
Neptune
450000
615.5
RealGasGiant
Triton
3548
34
Triton

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Populære diskussioner Vis alle (1)
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10. sep. kl. 22:24
Real Solar Systems
Cree
96 kommentarer
Dragon Slayer Ornstein For 8 timer siden 
Not sure if it's a bug or something I've done wrong, but when I load into the game world on the planet it starts you off in the lighting and textures are fine, but 5 seconds later it loads in a lower detailed terrain and all the shadows are missing.

If I hit escape to bring up the menu all the stuff loads back in, exit menu it reverts to the low detail low/no shadows, the vanilla game and even vanilla systems of this mod does not do this. Anyone have any ideas how to fix it?

Also you seem to spawn in with only your tools, that's pretty hardcore, not really sure what to do when you can't build anything.
Echthros  [ophavsmand] 28. aug. kl. 12:08 
You can add whatever mods and change whatever settings you want after the world is created. It doesn't let you change most things in the options until after it's created.
тайно депнул 28. aug. kl. 11:51 
Is that system playable in Survival Mode? Can't change anything while opening world :steamsad:
тайно депнул 28. aug. kl. 11:21 
What about NPC's in RSS Worlds? Like pirates or smth :lunar2019piginablanket:
Engle100 18. juli kl. 9:49 
How can I make time go faster
Panamarc 14. juli kl. 11:00 
OK now I landed on an asteroid 361.62km from earth center and 201 km over my Ice Lake and I see things moving ! It seems that the earth ROTATES !

I named that asteroid Copernic in celebration and will check periodically. As my game is in 4x globaltimescale I should see the situation in 3h. My reco ship is perfectly aligned with earth center so I will keep you posted
Panamarc 14. juli kl. 9:10 
This fantastic creation of yours is meant to be played so some distances informations, as well as a gps column in your list of planets would help, as well as maybe some estimation of width for their "surface zones". I mean space engineers manage a lot of techs so they may have measured the solar system distances,
Panamarc 14. juli kl. 9:10 
The fact that earth is larger is fine by me. and having a "belt" of geostationary asteroids, why not? Are all planets and moons also enjoying thos asteroids?

Also the first day I settled I have seen what looked like a "wave" of little rocks engulfing my starting base with a sound like weather hazard on planets. Those did not do any visible damage and are nice to see. Can you explain what it is?

One important question. My first asteroid base is at 368 km from earth center bookmark, 127 km from my ice lake surface.

I am planning to make this base my shipyard to build a mothership.

As you said I am in earth SURFACE zone (even if in 0g), will my future survival mothership be able to jump from the shipyard or will it need to reach another zone not discovered yet ? Is it considered a gravity well in RSS?
Echthros  [ophavsmand] 13. juli kl. 11:43 
The EarthLike is much larger than normal in this world.
Accy 13. juli kl. 3:47 
I have now made the same discovery as Panamarc. According to the SE Wiki, the Kármán line of the Earthlike Planet is at 42,860 m.
Why is it 112 km in this mod?