Streets of Rogue

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Five Nights at Robots
   
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Tags: Campaign
File Size
Posted
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328.316 KB
20 Oct, 2024 @ 1:34pm
21 Oct, 2024 @ 1:46pm
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Five Nights at Robots

Description
The hours? 5 nights, six hours each.

The pay? Enough to get you and all your pals out of the slums and then some.

The job? Simply guard the newest restaurant in Mayor Village, a trendy joint with repurposed security robots as musicians.

What could POSSIBLY go wrong?




Five Nights at Robots is a HIGHLY experimental campaign based on the horror game Five Nights at Freddy's, specifically the second installment.

Gameplay

The robots get a little... quirky at night. They used to be guard robots, you know. For reasons we're not entirely sure of, their "performance" programming shuts off at 12:00PM, and their previous guard programming kicks in. If they see you, they'll think you're an intruder and things will not end nicely. But don't worry! We've provided you with a box to hide in to make sure they don't see you. It should even work on the withered robots we have locked up in the maintenance room. Wait, robots in the maintenance room? Uh... forget I said that.

(NOTE: At this point, there is no time requirement for each night. This will be changed soon. For now, just try to survive for 1:45 without using the box too much.)

What's Next

This campaign is in alpha and will be updated soon! So far, this game contains:

  • Five working nights
  • Animatronics
  • A complete layout
  • Basic lore

Features that will be added eventually:

  • A time requirement for the nights
  • Complete lore
5 Comments
AigisLover 22 Apr @ 11:46pm 
A time requirement could make this a very interesting experience. Currently you can simply run straight to the exit. (I would suggest doing this by adding Wooden walls at the bottom of the level and putting the Exit Elevator behind there. You could wrap around Wooden walls in 1 thickness wide increments to make a makeshift fuse to act as a time limit.)
rüq 6 Feb @ 11:44am 
how do i make it work?
Aidan coughlan 17 Jan @ 9:20pm 
great campaign. uhh the robots get a little too quirky and dodge the camera's sometimes but thats fine!
mage2051 12 Jan @ 1:58pm 
We have FNaF in SoR1 before SoR2's full release.

Amazing.
CRAB_BLYA_RUS 31 Dec, 2024 @ 7:49am 
Good work, bro :steamthumbsup: