安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
You ever hate something at first but then realize it's amazing? That's this guy. Kinda fucks with the unwritten rules of the game with analyse being a built in frame kill button on predicting move type but I love it, almost feels better than getting a parry at times. Solid gameplan for building Crit angle and Bleed, the puppet controls aren't too easy but when managed right makes you feel untouchable, surprisingly weak if you end up in an unfavorable spot but a fucking MACHINE when you get them under your thumb with a good blockstring between you and the puppet. And yes this absolutely slaughters if you don't DI correctly or at all, as it should, especially with the HP regen on Crit. Makes a character with an extra 25% dmg taken feel surprisingly tanky if played well, but only when you play well. I'm still just learning the guy after someone (looks down) pulled some funky moves with them that made me actually interested in the character, so far really good showing!
<3
The only text based info available in the match that I've seen was that it says "you can't defend or grab"
Doesn't seem like a defensive move either, does it increase damage maybe?
There's no info in the codex or description here, about that specific move if that's what you mean.