Age of Wonders 4

Age of Wonders 4

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Animal Cults - Society Traits
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4.210 MB
19 Oct, 2024 @ 11:52am
12 Aug @ 1:03pm
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Animal Cults - Society Traits

Description
Introduction
I really loved how the Primal update focused on cultures that worship or integrate certain animals into their culture but I feel it didn't go far enough.

There are so many cool animals and creatures available in the game that the player never gets access to or cannot access them reliably. So I decided to create this mod.

This mod will add a number of society traits allowing players to recruit wildlife units however, they will still be locked behind tiers. This mod focuses more on themes than balance so player consideration is advised.

What are the current plans for this mod?
The current plan is to add a number of society traits each focusing on a certain type of animal, such as bears, wolves, birds and then allow players to recruit those specific units.

I plan to continue to update this mod should new wildlife get released or if players wish a certain type of Cult to be added.

What are the currently planned Cults?
All Cults, the benefits they provide and the animals you can recruit can be found in this doc here
https://docs.google.com/spreadsheets/d/1dZ1BFKvZIwAilorUniIUbm-P3iS8Ra89OuQJKJCF3DU/edit?gid=1975033005#gid=1975033005

Update 5.0 - Updated to Archon Prophecy

Update 4.3 - Added Penguins to Cult of the Frost and Cult of the Sea

Update 4.2 - Fixed incorrect values for Cult of the Crystal and Cult of the Fey, Slightly fixed Legion bug with cult of the Ape, will need to update this later currently only applies to ape cult units now not culture units

Update 4.1 - Fixed missing Insects in Cult of the Insect

Update 4.0 - Huge update with too many things to list here, Rebuilt the mod from the ground up to better integrate with expanded version. 3 new cults Cult of the Frost, Cult of the Blight, Cult of the Lightning. Themed around their element. Spiders, cats, crystals and inferno units all have new abilities, Some cults now have unique building chains to unlock their animals. Some cults have new units.

Update 3.2 Bug Fixes, Added War Hound to Cult of the Wolf, additional mana to cult of the crystal to help with mana expensive units, final prep for new Expanded Wildlife Mod.

Update 3.1 Loca Fixes, Slight nerfs to the new traits(thought they were slightly too powerful). Added prep for new Expanded Wildlife Mod

Update 3.0 Giant Kings update. Added 4 new cults, Cult of the Ape featuring the new Ape Units. Cult of the Crystal featuring the new Lithorine Units. Cult of the Fey, featuring the 4 seasons of fairy and their Scourges. Cult of the Tribe, featuring Ogres and Trolls, including the new Ogre Variants added in the Giant Kings DLC. Primordial Basilisk added to Cult of the Snake. Pyremoth and Primordial Pyremoth added to Cult of the Insect.

Update 2.0! Split crocodiles into their own cult, Cult of the Mire. Added new abilities and benefits to each Society Trait, Fixed a number of Loca issues, Added Loca Hyperlinks, Fixed missing Umbral Demon unit stats

Update 1.91 Fixed some missing Loca

Update 1.9 Created additional benefits for the Cult of the Bear, Cult of the Insect, Cult of the Snake and Cult of the Wolf

Update 1.8 Update for Ways of War!

Update 1.7 Cult of the Sea Complete! Recruit Crocodiles and Hermit Crab, 3 new summon spells for krakens and nimu units, must be cast on owned ocean tile.

Update 1.6 Cult of the Boar and Cult of the Inferno Complete! Changed costs of multiple animals from gold to mana where appropriate. Added Mana income boost to Umbral cult to help with unit upkeep. Fixed fleshling that wasn't appearing. Added Loca that was missing.

Update 1.5 Cult of the Umbral Complete!

Update 1.4 Cult of the Spider complete! Fixed some icons to better represent their animal cult, changed cult of the insect from shadow to nature.

Update 1.3 Cult of the Tusk complete, Cult of the Feather complete

Update 1.2 - Wolf and Serpent Cults Complete

Update 1.1 - Insect and Worm cult complete!
Removed additional buffs from society traits as they weren't currently working. Will work on making them more interesting later.

Update 1.0 - Mod release

I am open to all suggestions and balance ideas, so please comment them down below.

Modding is a very time consuming process, if you'd like to support me for the work I do please consider donating on paypal [www.paypal.com]. Any amount you can spare really goes a long way.
If you don't believe I have earned your donation then please consider donating to one of the other amazing members of this community.
I know they'd very much appreciate it. Thanks
128 Comments
Sturm 8 Oct @ 12:50pm 
Unlikely, considering the existence of the Tome of Dragons, but it would be cool nevertheless.
Wibdrac 8 Oct @ 9:41am 
Any plan to add a cult of the dragon ? I have a particuliar faction I would love to use this to roleplay with it
HakuWatari  [author] 30 Sep @ 5:23am 
@Grillby Please bare in mind if you're using the screenshots as reference they may be out of date information, Please use the excel sheet in the mod description
🔥Grillby🔥 29 Sep @ 9:16am 
Hello, I've also been enjoying this mod, but I noticed that the Cult of the Fey doesn't include all that is says it does, such as the extra fey unit start and the extra bonuses. I'm not sure if this is a problem on my end though.
HakuWatari  [author] 26 Aug @ 5:04am 
@devin.bass thank you for the comment mate, I'm glad you're enjoying the mod
devin.bass 25 Aug @ 8:45am 
This is a really really cool concept. I am having a blast with it. Makes the game so interesting.
HakuWatari  [author] 19 Aug @ 5:18am 
@comkchar,

Thanks for the bug report I'll look into it
conmkchar 18 Aug @ 6:39pm 
I found a bug when playing as Elysian with both cult of inferno and cult of the storm the inner lightning effect doesn't show up on architect units.
You see me? 28 Jul @ 11:23am 
Thanks for your patience. Glad to hear that plan and waiting for your new version.
HakuWatari  [author] 27 Jul @ 9:57am 
@You See Me - Thanks for you kind words, I do have plans for an Undead style cult however, its dependant on whether I can get a quest system to properly work. The problem with an Undead Cult currently is all the units are easily accessible or are attached to tomes. This makes them difficult to edit without making the units you get in the tomes obsolete.

So the plan would be to create a quest system that gives you faction wide benefits to units with the Undead Tag, Allowing you to gain more and more power as you continue through it. I might then add one or two custom made units towards the end of the quest, So its planned but I can't guarantee it and it won't be soon I'm afraid as the test cult for this is Cult of the Umbral and so far I've not been able to get the quest to work in the way I'd like. However; I'm excited for this next update as it features a quest line attached to society traits which might be the perfect template for my plan.