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Just to really drive the point home though. I have another 2 armies fighting Thorgrim on the south side of the blackfire pass. Having spread corruption there from the Zhufbar province, it is sooo nice being able to slam my face into them with phyric victories, have a chunk of my destroyed units return and then raise the rest and slam into them again. The VC corruption is just *chefs kiss*
Hmm, difficult question. Corruption is a bit messy to mod (and let's face it, the Corruption mechanic itself is messy); I tried to do just enough to make it more significant.
Unfortunately, I can't think of a way to restrict other corruption if one side has it at max. Perhaps there is some lua script based mod out there that might do that?
I only ask as i looked for some mods and couldn't find anything that covers this. I've dabbled in modding before but i've no idea how to go about this.
Even if you don't touch this or think its an issue, again i love the mod and the better control mod, they are both really nice.
I have 1 question / maybe request.
For context i am also using the mod where high corruption spreads it to neighbouring provinces, a mechanic i'm sure was in WH1 that i really like.
I have Talabheim, I have booted Festus out of the brass keep but he has a holiday home in Kappelburg and Wolfenburg. I have 100 Vampiric corruption in talabecland, but there is also 100 nurgle corruption. I've corrupted the land as much as is possible and take attrition (because of Nurgle corruption ofc).
So, i wonder if there is any capability in this mod (or as a submod) to make corruption exclusive. I.e, 100 = 100%. If i have 70 Vampiric corruption there is only 30 possible corruption before our modifiers cancel each other out.
Alternatively i wonder if, say i have +7 corruption and the corruption is at 100, that +7 turns into -7 for all other corruption. Therby still rewarding me for upping modifiers.
When Corruption is high, conversely, that faction gets a bonus that is unique to them. Again, there isn't that many to choose from, so I am simply using the ones that are available. But the only thing again that matter is that you want Corruption as high as possible, and when it is at the highest levels, you will get a bonus.
khorne loses exp for all units at low corruption ,but gains...replenishmend only for his daemons on high corruption?
nurgle has lower health for 3 units at low corruption but gains replenishment for his daemons again?
these changes seem a bit all over the place.
Yes, still testing it out, nearly done with a campaign and then I will push it in an update. Hard to tell if it is helping the AI or not without playing a lot of turns...