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I tried to investigate the source of the issue but couldn't find a clear cause. I suspect it could be related to some resistance setting or damage parameters exceeding the game's base values, creating an imbalance that makes it unplayable.
Please review this behavior. It appears to be a configuration error that directly impacts the gameplay experience.
But overall, for me, i guess i have to ditch my hollow point ammo and start crafting ap ammo at the stage i am in right now(i just got off ernie island).
Hollow point ammo, becomes useless, and with it, all your pistol caliber weapons like SMG´s.
Enemies that should be quickly eliminated and wear nothing but pants and paint, become very tanky, and once these brutes are in close range and spam you with shotgun retaliations that make everyone bleed even if they miss, it becomes very unfun as in many situation you as player no longer have agency to do anything to prevent it, the armor balance the devs created to make it work is gone.
Other than that, absolutely great set of mods... i think about simply removing this one and keeping all the other BCE mods.
Would it be possible for you to add a multiplier regulator for the number of enemies squad that will spawn? That would be great.
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+ N-Night attack squads reduced
+ Grannies have higher hitpoints and better/more action to support and survive the fights
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+ Lower level militia is more helpful in autofights
+ Mod options improved
+ Please redo your Mod Options and restart the game
+ Enemy squads refined
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+ Several improvements
+ Please redo your Mod Options and restart the game