Space Engineers

Space Engineers

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Protomolecule
   
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Type: Mod
Mod category: Production, Other
Tags: NoScripts
File Size
Posted
Updated
189.602 KB
16 Oct, 2024 @ 7:27am
16 Oct, 2024 @ 10:41am
3 Change Notes ( view )

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Protomolecule

Description
Credits to the original mod Energon Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3244456665

Through a matter/antimatter conversion, all ores are converted to a universal molecule called protomolecule.
With this molecule, you can construct any components you want and can also be used for powering reactors!
No more searching for that uranium deposit in deep space!

Each ore does give a different amount of Protomolecule, but in essence, stone should be enough.

(I made this mod from the Energon mod because i wanted the Energon to be heavier in volume. After I understand how I can mod things, I thought is was cool to give it a own name)
4 Comments
Soulless Jelu 10 Nov, 2024 @ 11:36am 
Nah. Tiberium Rules!:steammocking:
death blade 18 Oct, 2024 @ 10:52pm 
I have a list of mods i like to use that use their on components so i don't think it would work too well to trial and error all of them, i appreciate the response but i think for now i'll just see what happens in the future
SharkOmaniac  [author] 18 Oct, 2024 @ 12:00pm 
@Death blade, unfortunatly no, modded components are manually added through in that mod and there are the values which the assembler sees for production. Perhaps i can add the modded component in my mod and load it after your mod, but i don't know if my mod gives a error or not when someone uses this mod without the other mod. Which mod were you thinking about to use with this one? Perhaps i can test it.
death blade 18 Oct, 2024 @ 2:30am 
does this work for other modded components that have a standard recipe of materials? like does it force all components to require the Protomolecule? also, if it doesn't would it be difficult to make/make a config to do so?