RimWorld

RimWorld

64 ratings
[1.5] CAI 5000 - Advanced AI + Fog Of War: Stop Kitting Edition
   
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Mod, 1.5
File Size
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55.242 MB
15 Oct, 2024 @ 9:00pm
28 Oct, 2024 @ 8:50pm
6 Change Notes ( view )

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[1.5] CAI 5000 - Advanced AI + Fog Of War: Stop Kitting Edition

Description
*T-800s are not included* Advanced combat AI + Fog Of War brought you by the RocketMan Team - Discord: https://discord.gg/Jx8UYNtS24

This mod is an add-on created to improve several unpleasant experiences of CAI-5000.
All rights to the original mod CAI 5000 - Advanced AI + Fog Of War belong to the RocketMan team, not to me.

What this mod adds:
A new option, "Enable Retreat Rework," has been added, which significantly reduces the kiting behavior of enemies when the "Enable fast reactions" option is enabled, to a more acceptable level.
A button has been added to the "AI Race Settings" that allows you to change the settings for Humans, Mechanoids, Insects, and Entities all at once, rather than having to modify each one individually.

Note:
Krkr, the developer of the original CAI-5000, has ceased development, and there is no compatibility with the Anomaly DLC.
It is recommended to disable settings for all Entity Races.
If not disabled, some entities may behave abnormally.
There is almost no difference in optimization compared to the original mod.

To replace it, you must remove the existing mod and install the new one.

10/17: Removed debugging preprocessor symbols (debug messages no longer appear).
10/18: Improved to allow quick disabling of Entity settings via an additional window when owning the Anomaly DLC during preset configuration. (Can be disabled in the Debug tab. If disabled, Entity settings will be activated according to the preset.)

I used ChatGPT to assist with this page translation. If some explanations are lacking, please bear with me, and feel free to ask questions in the comments if anything is unclear.
26 Comments
Blood Joe 2 Aug @ 7:40am 
this mod has an incompatibility with another mod in my list which causes it to duplicate errors every second and forcing me into like 5fps lol.
however the mod works perfect for the most part though, just putting this here in case someone else has a similar issue with insane low ticks and FPS and cant figure it out.
thanks for keeping CAI alive!
DeluvianSenecca 27 Jul @ 4:44am 
1.6 pleease
young_engineer_brown 21 Jul @ 2:36am 
plz update
[rainbow]H梔子 ユメA? 8 Jul @ 9:28am 
👉👈1.6?
Azerbaijan_Technology 1 Jul @ 11:43am 
This should be the actual successor to CAI. Fingers crossed for 1.6, someday.
Bunuffin 10 Jun @ 10:16am 
I think this is base cai problem but any idea why the enemies all go to 0,0,0 location?
it does that when there are a lot of enemies, they enter the attack job then after wile they go to defend position at 0,0,0 and stay there for a wile
Normal Kars  [author] 6 May @ 8:36am 
@Envno Try disable pathfinder tweaks
if problem didn't solved, visit advanced setting and modify pathfinding cost.
Evono 6 May @ 1:21am 
Can you add an ability to disable ALL sapping ? my Wife wants to learn rimworld and i want CAI for the great performance optimizations for her but cant seem to find a way to disable sapping , i set sapping behavior to 0 but they still do it.
Normal Kars  [author] 24 Mar @ 1:11am 
@Simplicity I didn't modify the fog of war part of the existing CAI code. If another mod has prepared a compatibility patch for CAI, the patch might not work when I apply mine. It’s probably a mod conflict, but could you try modifying the <packageId></packageId> inside the About.xml to match CAI’s? If that doesn’t solve the issue, it’s likely a mod conflict.
Normal Kars  [author] 24 Mar @ 1:07am 
@Arky I'm not very familiar with this issue. It's been quite a while since I last looked at CAI's code, so I can't say for sure, but as far as I remember, disabling all pawn settings had very little impact or almost no effect.