DEADBOLT

DEADBOLT

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3 Hours of Bones and Demons
   
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15 Oct, 2024 @ 3:42pm
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3 Hours of Bones and Demons

Description
[Hi Jag, thanks for playing lol, also thanks for the level editor guide! Just saw that and its super useful. And also for mentioning that I uploaded a blank file, turns out I tried to upload an old save of the level...]

Another, and for the time being, final entry to my challenge series! Much happier with this one, better gameplay imo than the previous two but maybe not as strong on the visuals, but oh well. Had a lot of fun and the extra time let me play test a LOT more.

My next level should be on hotline Miami 2 so keep an eye out over there! I may come back to these one day tho


Heres some reviews and notes for my previous levels!

3 Hour Challenge: Deadbolt Demons and Bones: https://whats-behind-the-waterfall.blogspot.com/2024/10/3-hour-challenge-deadbolt-demons-and.html

2 Hour Challenge: Deadbolt Zombies: https://whats-behind-the-waterfall.blogspot.com/2024/09/2-hour-challenge-deadbolt-zombies.html

2 Hour Challenge: Deadbolt Vampires: https://whats-behind-the-waterfall.blogspot.com/2024/09/2-hour-challenge-deadbolt-zombies_26.html

2 Comments
Badass Skeleton 20 Oct, 2024 @ 5:21pm 
Pretty fun and chaotic level, love killing enemies with their own traps, though there were a few issues I ran into, mainly with the vents.

The sewage thing that leads to the vent above the grunt on the second story can end up with you being stuck if you move to the left, and the vent that the vent behind the general leads to clips you inside the ceiling when you exit it.

Aside from that, it's a nice action-focused level.
JAG 16 Oct, 2024 @ 11:27am 
Yeah this was fun! Plenty of routes, fair bit of weaponry, though not boringly easy. A lot of my points would be just repeating what you've already written in your blog post. A fitting conclusion to the series.

The level's pace can kinda be broken by someone who knows how to abuse the game's sound system — a lot of the events can be triggered earlier or even out of order (especially with how loud the 9mm SMG is), which often results in enemies killing themselves, though to be fair that is also acknowledged in the post.

You also gotta be careful with placing Technicians in your level! They can spawn mines infinitely, anywhere - a big enough boom can crash the game, and the mines can get stuck under corpses, or be blocking a vent or a stairwell. Fortunately the number of vent routes allows the player to bypass that.