RimWorld

RimWorld

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More Injuries (Continued)
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Mod, 1.5, 1.6
File Size
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15.658 MB
14 Oct, 2024 @ 11:07am
22 Aug @ 11:37am
15 Change Notes ( view )

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More Injuries (Continued)

Description
Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.



More Injuries adds a wide variety of new injuries, treatments, and complications that interact in complex ways, creating realistic medical challenges and high-stakes emergencies. It also expands the simulation with finer-grained body parts, new surgeries, medical equipment, and research - all fully customizable through mod settings.

This is a fully reworked and expanded version of the original pre-1.5 More Injuries mod.





Below is a selection of key features and conditions. For the complete list, along with detailed explanations and treatment options, please visit the More Injuries Wiki on GitHub[github.com].

New Injuries and Medical Conditions (excerpt):



Do you have ideas for new features?

Add your feature request here[github.com]

Did you find a bug?

Report the issue here[github.com]

Do you have any questions about using this mod?

Ask the community for help here[github.com]

Want to contribute to the mod?

We are always looking for new contributions to the mod who want to help make it better for everyone. If you are interested in helping out with the development, translation, or testing of the mod, please refer to the contributing guidelines[github.com] or shoot us a message in the GitHub Discussions[github.com].

Like what you see?

If you enjoy this mod and want to support its development, consider leaving a like in the Steam Workshop and a star on GitHub[github.com]!



Development and maintenance of the More Injuries mod is a community effort[github.com] driven by volunteers. We are grateful for all the help we receive from the community and would like to thank everyone who has contributed to the mod in any way.
Popular Discussions View All (2)
4
1
23 Aug @ 3:59am
Compatibility with death rattle
Black_Beard11
1
20 Jul @ 11:18am
Bugreport: ancient danger pawns get killed
lol
533 Comments
Bartholomew Marmalade 20 hours ago 
Tribal starts need tribal splints. I feel like bone fractures are essentially a death sentence since you can't have them heal on their own without having research for splints.
CHEMYAK 23 Oct @ 2:46am 
идеальный мод, хотелось бы еще больше болезней, увечий и т.д.:PuroAmazed:
BigBoy_Liam 20 Oct @ 7:45pm 
wait I have a bone fracture on a bionic leg?
Hotaninja05 20 Oct @ 1:25pm 
Anyone know if there's a way to add a helmet modifier to negate hearing loss?
Silver 19 Oct @ 11:58am 
any chance we can get them to do more of this stuff automatically? they are trained doctors after all, would be nice not to have to micromanage them
theres a bug when pawn gets immortal after dying from custom injury
TundraMoth 8 Oct @ 5:54am 
Can you make it so that colonists can remove the tourniquet themselves, or have some kind of warning window that a colonist may develop gangrene if the tourniquet is not removed? Because I'm tired of my colonists dying because I forgot about it and they walk around with gangrene until they die.
cody 3 Oct @ 2:19pm 
And I would love to see latex or nitrile gloves and more bandages like maybe emergency trauma dressings
cody 3 Oct @ 2:19pm 
Yes it has been Ce compat even during the snapshot
nikkipuppy10 2 Oct @ 9:00am 
giel, i know its been awhile, but judging by the CE logo in the top corner, this is very much compatable. Its probably even intended for CE