RimWorld

RimWorld

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More Injuries (Continued)
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Mod, 1.5, 1.6
File Size
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15.658 MB
14 Oct, 2024 @ 11:07am
22 Aug @ 11:37am
15 Change Notes ( view )

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More Injuries (Continued)

Description
Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.



More Injuries adds a wide variety of new injuries, treatments, and complications that interact in complex ways, creating realistic medical challenges and high-stakes emergencies. It also expands the simulation with finer-grained body parts, new surgeries, medical equipment, and research - all fully customizable through mod settings.

This is a fully reworked and expanded version of the original pre-1.5 More Injuries mod.





Below is a selection of key features and conditions. For the complete list, along with detailed explanations and treatment options, please visit the More Injuries Wiki on GitHub[github.com].

New Injuries and Medical Conditions (excerpt):



Do you have ideas for new features?

Add your feature request here[github.com]

Did you find a bug?

Report the issue here[github.com]

Do you have any questions about using this mod?

Ask the community for help here[github.com]

Want to contribute to the mod?

We are always looking for new contributions to the mod who want to help make it better for everyone. If you are interested in helping out with the development, translation, or testing of the mod, please refer to the contributing guidelines[github.com] or shoot us a message in the GitHub Discussions[github.com].

Like what you see?

If you enjoy this mod and want to support its development, consider leaving a like in the Steam Workshop and a star on GitHub[github.com]!



Development and maintenance of the More Injuries mod is a community effort[github.com] driven by volunteers. We are grateful for all the help we receive from the community and would like to thank everyone who has contributed to the mod in any way.
Popular Discussions View All (2)
4
1
23 Aug @ 3:59am
Compatibility with death rattle
Black_Beard11
1
20 Jul @ 11:18am
Bugreport: ancient danger pawns get killed
lol
508 Comments
cody 8 hours ago 
Idea for a replacement to vanilla medicine: Stitches and actual long term wound dressings like gauze
tabakista 4 Sep @ 8:11am 
life support system compatibility would be awesome.
Especially for smaller gravships, only being medevac until pawns can be taken to a real hospital
Th3_Fr3d  [author] 3 Sep @ 10:34am 
@Greer are there currently any incompatibilities with that / with Vehicle Framework in general? It worked without issues together back in 1.5, haven't tested it in 1.6 tho
Greer 3 Sep @ 9:38am 
Is there any plans for mod compatibility with Vanilla Vehicles Expanded? I get that the mod uses a complex damage system, so I can understand if there isn't a plan for that.
elĐeve 1 Sep @ 3:55pm 
i think it's unintentionally balanced, it gives more time to heal the deathrattle's dying hediffs and also manage the ones of this mod
pretty fun actually
Th3_Fr3d  [author] 1 Sep @ 10:32am 
@elĐeve I guess I could add a small compatibility patch with the next update if enough people care about it
elĐeve 31 Aug @ 8:32pm 
i think life support system (that mod that doesn't let pawns die after extracting all organs) in incompatible with the new killing injuries, just want to notify if you guys care
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2937012139&searchtext=life+support
ΔeLtA 30 Aug @ 9:10pm 
Нам бы небольшой патч для "Гулей" ибо странно выглядит, как у него регенерирует огромная дыра в груди, но не может вылечить перелом руки. И сотрясение тоже...такое себе. Повреждение спинного мозга, буквально сделало бесполезным моего гуля...
terrorbob238 30 Aug @ 5:35pm 
is the airway device supposed to be slower than CPR, or is it just me
Engadine Maccas, 1997 29 Aug @ 4:47am 
Any way to make lung collapse not affect airtight armours?