Sid Meier's Civilization VI

Sid Meier's Civilization VI

126 ratings
Azur Lane: Tempesta
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
120.125 MB
14 Oct @ 3:11am
11 Nov @ 5:20am
10 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Azur Lane: Tempesta

In 1 collection by Ophidy
Ophidy's ACG Mods
12 items
Description
If you like this mod, please throw a 'like' which is important to me
Need DLC:
Gathering Storm

This mod add a new civilization, Tempesta, to the game, along with her 2 leaders: Royal Fortune, Golden Hind. The image materials are from AzurLane Wiki and help of HSbF6HSO3F No diplomatic text yet. It's recommended to use Sukritact's Civ Selection Screen


Civilization: Tempesta
Ability: On Stranger Tides Start with Celestial Navigation unlocked. Grant +100% Production towards buildings in Harbor. Units can enter into Ocean tiles earlier with +2 Movement. Hurricanes happen more frequently and give affected tiles yields while will not hurt your units.
Unique Unit: Sailing Frigate
Tempestian unique naval melee unit. Can't be trained while can only be granted one every time a Harbor is built. Allowed to coastal raid and have a chance to capture naval units it defeated. Can settle a city on adjacent tile after promoted 1 times. Receive +15 Combat Strength for every kind of buildings in Harbor you built.
Unique District: Royal Port
Tempestian unique district replaces Harbor with lower cost. Trigger a culture bomb and allow this city to build an extra district. Yield Production equal to its Gold adjacency. Grant +100% Gold adjacency for every building in it. Make this city's infrastructures immune to disasters if with a governor settled.
Unique Building: Home of Navigation
Tempestian unique buildings available in Naval Tradition. Provides a governor title and provides trained naval units +60% combat experience in this city. Harbor in this city will yield Food and Culture equal to its Gold adjacency.
Leader: Royal Fortune
Ability: Black Bart Naval unit with 2/4 promotions will be upgraded into Fleet/ Armada. Allow coastal raiding for all naval units. Excuting a raid will bonus the unit a boost of experience. After building a Royal Port, coastal raiding will no longer consume Movement and will trigger extra rewards.
    Extra Raiding Rewards
  • Gold: Target civilization lose 20% gold of treasury, grant you same amount of gold.
  • Faith: Target civilization lose 20% faith of treasury, grant you same amount of faith.
  • Food: Target city lose a half of populations, grant your closest city same amount of populations.
  • Production: Grant your closest city production to finish its current building queue.
  • Science: Target civilization lose a most advanced technology, grant you same amount science of it cost.
  • Culture: Target civilization lose a most advanced Civic, grant you same amount culture of it cost.
Leader: Golden Hind
Ability: Grace of the Sea Double the yields bonus hurricanes brought for Tempesta. Navals can teleport between Harbbors or Coastal Cities. All districts receive a standard adjacency from coast tiles. And coastal districts will bring city's water tiles +2 yield based on its yield.


Credits
  • HSbF6HSO3F for image materials.
  • Phantagonist for seperated model of sailing frigate.
22 Comments
Ophidy  [author] 25 Nov @ 7:42am 
@Promise_sun
如果创建游戏的时候发生过报错,会导致后续美术资源终止加载。该问题与本模组无关
Promise_sun 24 Nov @ 10:04am 
不知道为啥看不到立绘和角色头像= =
Ophidy  [author] 23 Nov @ 12:45am 
@Buyhim
可能是你开了CQUI
Buyhim 23 Nov @ 12:25am 
出现风帆战舰无法快速回城,且升级后无法建城的情况。触发原因未知,在这报个备
mal 13 Nov @ 4:49pm 
很有趣的mod,希望能支援繁中
2697219487 4 Nov @ 5:43am 
怎么不减少人口
flvhns 2 Nov @ 7:34am 
这三回合一个飓风吹死人也太草了
Ophidy  [author] 25 Oct @ 11:42pm 
@Dorisssssss
点一次进入开拓者滤镜,然后点击相邻的地块就能建造城市了
Dorisssssss 24 Oct @ 9:12am 
请问UU如何建立城市呢?在海岸点了没反应啊
Ophidy  [author] 19 Oct @ 7:49pm 
@L Creams Month
人口换产出算是设计的一部分吧,如果想避免被飓风刮掉人口可以把总督派走。