RimWorld

RimWorld

177 ratings
Low-Tech Ship pack for SOS2
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Mod, 1.5, 1.6
File Size
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1.568 MB
13 Oct, 2024 @ 6:16am
21 Sep @ 11:13am
14 Change Notes ( view )

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Low-Tech Ship pack for SOS2

Description
IT IS RECOMMENDED TO USE THIS SUBMOD WITH THE GITHUB BUILDS OF SOS2, It will work with the steam version, however on steam THE GRAND BATTLESHIP WILL NOT SPAWN CORRECTLY, you have been warned.
https://github.com/Bqr1s/SaveOurShip2/tree/stable (Stable build, switch to unstable if there are main mod issues)

A ship pack for the Save our Ship 2 mod, that includes 27 ships of varying sizes, from tiny space-carrier deployed fighters to battleships spanning entire maps, which will be able to spawn as enemy ships. (And 10 can now be used as starting ships. + theres 8 blueprints)

This pack was made with a technological limit of no shields, no advanced weapons (anything other then cannons and torpedoes) although there are at least three (3) ships with at least one (1) more advanced weapon. And also no engines besides rockets*

I originally started working on these for a run i did a while back, also following the restrictions mentioned above, and therefore some of the ships (especially some of the smaller ones) are balanced around this, aka if you build a ship normally, most of them are a pretty easy fight, but some will still prove to be a challenge.

These are supposed to be old/less advanced ships, maybe from a less advanced world, maybe restored from space scrapyards by desperate pirates, maybe they were used in a now ancient galactic war, maybe they were built by outlanders on the very rimworld they orbit around.

If you find any issues, feel free to let me know in the comments. As this is just a ship pack it should be compatible with everything sos2 is compatible with, refer to their compatability spreadsheet.

For anyone woundering how to spawn ships using their def name, heres a short gif that should hopefully explain it: https://imgur.com/a/jKDz49g
Popular Discussions View All (1)
7
26 May @ 5:13am
Ship Requests go here
CDG NEW ID
77 Comments
CDG NEW ID  [author] 30 Sep @ 12:21pm 
lasers are suboptimal for torpedos, the small gun turrets are significantly better. Large quantites on enemy ships are there to be captured, giving the player the option to also launch large torpedo waves. (+by the point where the really large ships should be encountered hundreds of point defence turrets could be raised.)
Readtext 30 Sep @ 9:34am 
You've clearly overdone it with torpedoes. While the player is gathering resources and crafting them, NPCs get a whole mountain for free and launch them in a gigantic wave. The game doesn't have proper defense against torpedoes in such quantities. Even if you split dozens of defensive lasers into several volleys, the NPCs will still drown the player in torpedoes.
CDG NEW ID  [author] 21 Sep @ 11:17am 
Huh sort of forgot i made this for a bit, job stuff and whatnot. Anyways, added the number to the list, nothing else had to be changed, as it already worked in 1.6 (probably because sos2 added nothing new with the 1.6 update)
猫雷Kiss 20 Sep @ 10:35pm 
@CDG NEW ID Cant wait for that
CDG NEW ID  [author] 1 Sep @ 12:19pm 
Hmm, 1.6 might just be as simple as switching arround a few numbers, will look at doing so when i have some spare time.
Laley14 31 Aug @ 7:20am 
16
Heckerpecker 29 Jun @ 11:23am 
@猫雷Kiss how?
猫雷Kiss 18 Jun @ 3:23am 
im banned too
CDG NEW ID  [author] 13 Jun @ 11:34am 
i couldent know if i wanted; im banned from their discord :steamhappy:
Gear`O`Derm 13 Jun @ 12:28am 
I'm wondering what will happen to SOS2 after version 1.6, does anyone know?