Oxygen Not Included

Oxygen Not Included

103 ratings
Underground Conduit
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1.374 MB
11 Oct, 2024 @ 8:15pm
3 Aug @ 2:53am
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Underground Conduit

Description
THE ULTIMATE CONDUIT TELEPORTER

Effortlessly transport gas, liquid, solid materials, and radbolts across vast distances. Seamlessly connect remote power and logic grids, and even balance heat between local and distant tiles.

Perfect for creating organized, centralized, efficient and tidy colonies.


Features

- Easy setup with an unlimited number of channels to streamline your pipelines.
- Quickly switch between channels.
- Compatible with mods that change conduit transfer rate.
- Preserves all parameters: germs, heat, and other parameters are fully maintained.
- All terminals can be controlled via logic ports for enhanced automation.
- Automatic load balancing ensures equal distribution of resources to and from all terminals that are connected to the same channel.
- Works seamlessly across asteroids and even within rockets (You can send resources from one planet to another, or to a rocket).
- Option to remove or adjust power costs through settings.
- Double-clicking a channel cycles the camera through all connected terminals for easy management.
- Enhances late-game performance by eliminating the need for long pipes to connect everything.
- Compatible with FastTrack mod, thanks to Sgt_Imalas and BlueishTigerDK


Must-Know Details

- The "IDLE" channel is the default assigned to a terminal, keeping it in a disconnected state that doesn’t distribute resources.
- You can create a new channel by renaming a terminal, after which the new channel will show on the channels list.
- Power and logic terminals can connect an unlimited number of grids to a channel, functioning like a ‘wire’ without the need for sender/receiver.
- The power terminal has no wattage limit, allowing for unrestricted power distribution.
- The storage sender/receiver is ideal for sweeping debris from remote areas. While many senders can connect to one channel, each channel can only have one receiver.
- Heat conductors transfer heat with any gas/liquid on the same tile, buildings that intersect it (Perfect for cooling buildings in vacuum), and adjacent heat conductors.
- Heat terminals work like heat conductors, but also exchange heat with other heat terminals within the same channel.
- Building heat conductors with different materials affects performance, as thermal conductivity depends on the construction material.
- Power is only consumed when resources are actively being moved. No power is used while idling or when conduits are empty.


About the ART

A big thanks to Corfid Bizna and Solra Bizna for the terminal artwork—it wouldn’t be the same without it. Check out their mod, ZTransport.

The heat conductor art was done by me, you can tell by how bad it is :'), I’d be happy to swap it with your art! If you’d like to contribute artwork, I’ll credit you for it.


Support

If you encounter any bugs, feel free to let me know in the comments below with steps to reproduce or any helpful information.

Like this mod? Help me create more!
[buymeacoffee.com]


Check out my other mods

Mass Sensor
159 Comments
MiserableGamer 5 Oct @ 6:44am 
Ok, so reduced the amount of Heat Conduits I was using, and it's stabilized - I had a coolant pool that had a load of them in, like a kind of hub
MiserableGamer 2 Oct @ 3:42am 
Get this crash more and more frequently, could be the amount of heat conduits I'm deploying?? It's not playing nice with FastTrack, so I'm reducing the number of heat conduits I have, and have disabled FastTrack for now
MiserableGamer 24 Sep @ 7:23am 
Got this crash.....couldn't pastebin the entire log as it's too large...

https://pastebin.com/54464Yhm
MiserableGamer 17 Sep @ 8:20am 
@AwsetWraeCZE - yeah, pretty much, it has really helped keep things cool in late stage rather than sacrifice FPS with endless liquid pipe loops - I now use a HVAC style system where I pump cooler fresh air in, and extract hotter air and contaminants out, process those and store them for later - don't even use deodorizers across the base anymore
AwsetWraeCZE 16 Sep @ 8:36am 
The Heat transfer is about balancing the heat on both sides, correct?
WolfDK 16 Sep @ 7:38am 
Found a bug. If you start renaming a Sender or Receiver, and then select an existing channel, the keyboard / mouse whell is not released, preventing you from zooming in/out / moving camera etc.
MiserableGamer 2 Sep @ 9:24am 
Would it be possible to add a Copy Settings function to all the different terminals? Heat Terminals have it, but the others don't.....would be really handy when I set a massive farm and have loads of terminals sending solids to the same place
n3mes1s 21 Aug @ 8:21am 
Oh wait, the problem happens with automation terminals as well...
n3mes1s 19 Aug @ 9:19am 
And for people having crashes, this mod is not causing em. If it was, ALL OF US using it will be suffering from it. Ive been using this mod since day one without any single crash, along with other 30 more mods. Sometimes its not enough to deactivate other mods you need to unsub em. Stop using trash mods and you will see how crashes dissapear lol.
n3mes1s 19 Aug @ 9:18am 
There is an issue with power terminals. The channles are not recognized until you exit the game and reload the colony. Not a game breaking issue but its very annoying.