RimWorld

RimWorld

383 ratings
DragonBond
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Mod, 1.5, 1.6
File Size
Posted
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13.628 MB
11 Oct, 2024 @ 10:50am
3 Sep @ 5:23pm
41 Change Notes ( view )

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DragonBond

Description

Hey there! My name's Crow, and welcome to my first mod!

I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion featuring the proud, dragon-bonded Velonir.

Due to my limited capabilities I couldn't do everything that I wanted but I hope that with some more help from the community I can get those details in yet.

I hope you enjoy playing as much as I enjoyed creating it!



























I still have big plans for DragonBond, but if I kept waiting for it to be "perfect," it might never see the light of day. That said, here's a sneak peek of what's coming next:
  • Capes
  • More Outfits and Armors
  • Weapons
  • Dragon Bond Abilities
  • Dragon Hunters Ideology
  • Dragon Armor

I don't like [insert feature here]!
No worries! I’ve included mod options for the Dragon manhunting chance when using the DragonBond ability and for Faction disapproval, so you can tweak the odds or disable them entirely. If there’s something else you’d like to see as optional, just let me know!

Can I commission you?
For art? Absolutely!
For a simple, xml mod? Sure, we can discuss it, though I’m not the best person for it.
For C#? Nope, sorry. There are many talented coders out there who would love to take on commissions. My mod is only alive because I keep smashing my head against a wall until something works! I'm definitely not a professional coder.

Do I need all the DLC to play this?
No, you don't! I tried to optimize it so everyone can enjoy the mod. Without Biotech you won't have the Velonir race nor their bond Ability, but you'll get the armors and the Faction.

The Dragon bonds are boring/op!
I’m open to feedback! Please let me know how I can improve them. I’d love to hear everyone’s ideas, and I’m happy to make tweaks.

The armors are unbalanced!
This mod was made with Medieval Overhaul in mind, so it may seem weaker if you're not using that mod. But feel free to tweak them however you'd like!

I found a bug!
Please let me know! I’ve tried to be thorough, but I’m sure a few bugs might have slipped through. Any reports would be greatly appreciated!

How can I reach out to you?
You can find me in the official Dragons Descent[discord.gg] discord server! I’m a bit quiet, but I’m always around, and there’s a dedicated channel to discuss this mod!

You didn't add compatibility with this mod!
Do let me know if you'd like me to add compatibility to a mod that I missed checking out. You can also make a patch yourself if you'd like!

Can I make a mod on top of your mod's concept?
Yep! Feel free to use anything that I've done in this mod as long as you credit me!


Vanilla Races Expanded: Highmate
For inspiring the idea of different Dragon bonds based on Dragon types!

Vanilla Psycasts Expanded
For the concept behind the faction penalty when selling Dragons or Dragon eggs!

Medieval Overhaul: House Roxmont
For being a great inspiration and study material!

Vanilla Factions Expanded - Medieval
For being an amazing study material that helped me get this mod working!

Dragons Descent
Simply for existing and being such an amazing mod. And a special shout-out to Otter for all the help!

Rimworld Discord Server
A massive thank you to the incredible people there who guided me through this process. This mod wouldn't be here without you!

[ko-fi.com]

If you want to vote on new content, be in on the updates or just commission me!
[www.patreon.com]
Popular Discussions View All (2)
3
20 Sep @ 11:09am
PINNED: OFFICIAL BUG REPORT THREAD
Crow
0
4 Sep @ 9:04am
PINNED: Compatibility Suggestions
Crow
293 Comments
Jetharius 29 Sep @ 4:04pm 
I'd love to see a option with a bond forming ritual instead of relying on the gene if your open to the idea.
OgnirRats 21 Sep @ 12:58pm 
anyone having issues with gene eye color, [BT] EyeGenes2 | Base - [NL] Facial Animation | fixed it for me
Valenskarr 12 Sep @ 7:24pm 
First, @crow, love the mod, take my points since I'm broke.
@Balthazad 'only 10-15min to find a perfect location AND a nice seed?? i wouldn't even dare to dream of finding it that fast, usually i spend 1h+ on that alone' SAME BRO, my friends give me a hard time because of that very thing! Got a good chuckle with your 'you'd get sued' comment.
Crow  [author] 9 Sep @ 10:31am 
@Balthazad Yeah you're right, calling is lightweight and then making it slow you down was stupid. I'm removing the movement penalty next patch, I'm working on a few new things so I won't release a hotfix right now.
Balthazad 8 Sep @ 11:48pm 
@DocHoliday you could've used Reunion mod, create a 2nd velonir in CE but give her the "ally" trait (it will disappear ingame), then once you started go to the mod options of Reunion and set things to "only wanderer joinings active" with an intervall of 1 day, so she would've just walked into your colony on day 2. ;)

also, only 10-15min to find a perfect location AND a nice seed?? i wouldn't even dare to dream of finding it that fast, usually i spend 1h+ on that alone; i actually managed to require 4 days to set up everything for one of my colonies - whilst not going to work, only eating & sleeping & setting up that colony. if your spot was really that perfect, just write down the exact seed and the exact coordinates, it will be the same next time, just the other faction bases will be spread different. that's the whole point of the seed/coord system. :D
Balthazad 8 Sep @ 11:40pm 
"An aerodynamic armor set crafted for Velonir dragon riders, balancing protection and flexibility. Lightweight but durable, it ensures mobility during flight and while commanding from the skies."

if this was RL, you'd get sued over false advertisement, since that armor got an incredible movespeed penalty of -1.20

-0.20 is already so slow that i only use it if i have to

melees have movespeeds of 3.0-4.15 pre-bionics (and this armor seems to be meant for pre-bionics), you'd just take away 25-33% of that, can't call that lightweight, it's rather the heaviest non-powerarmor i've seen in 10 years of RW

on the contrary, i personally don't really care anymore, cuz the balance breaking dragons fly out of my modlist next colony :q
DocHolliday 1 Sep @ 10:28pm 
Also apologies if I came off disrespectful there. That was purely frustration with myself.
DocHolliday 1 Sep @ 9:23pm 
wanted to give my noble Velonir a noble Velonir wife, but I can just use a different origin and the Velonir xeno's so its all good.
DocHolliday 1 Sep @ 9:21pm 
It's your mod so I'm not trying to say you should adjust it for me specifically, I have just never seen a mod HARD cap how many of each race or xenotype you can start with, sure they have a preset number of each, but you can still go add more in with character editor, that is not the case here unfortunately. Either way the mod is cool! and I was just frustrated after having lost so much time for nothing.
Crow  [author] 1 Sep @ 9:20pm 
@DocHolliday You could edit the file yourself in the Scenario folder to let you add more Velonir or just remove the requirement.