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Nahlásit problém s překladem
By any chance you would outsmart me in finding a way to bypass "SkipCollision" to create in any 'track' streettracks and crossings by incident? I am not familiar with LUA.
I have tried this once but i quit due to aliasing (moiree effect); the Holy Glow and 'many corruptions' out of 'many corruptions' the DPI settings of my GPU are no longer supported.
Thus; i saw a presence of a Moiree effect on your Youtube Channel aswell;
The way to fix this; and was sent to 'Urban Games' over 'cruel' effects; to be a missing ambience shader program; the Solution is to either be able to set damping; and lumination of the primary lightsource whereas adjustment because of (missing backlights) et soforth is required to calibrate.
The Sun (primary lightsource) should be fixed to the camera viewpit and rotate with it or fix it to the world so it does not move at all before it develops into something more beautiful.
Because there is no collision detection setting for the intersecting PATHs in the TPF2 game, that's a problem with the game's own settings, and I can‘t solve it.
You can set up a station nearby track-cross to make the train stop temporarily in one direction.
"Use this mod on a new or saved game"
Thanks for the placing first tip, appreciated :)
You can use this MOD in new games or saves without any impact.
It is recommended to place this 4-way track module in the game map first, and then connect the railways in four directions at will, because the track interface of the MOD is relatively compact.
The above might confirm what I'm asking.....
This can't be used on a game in progress..?
Thanks for what you continue to do 👍🏻