Stellaris

Stellaris

Not enough ratings
Robot/Slave Migration
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
333.809 KB
11 Oct, 2024 @ 3:21am
24 Jul @ 6:44pm
2 Change Notes ( view )

Subscribe to download
Robot/Slave Migration

Description
DISCLAIMER: Slave auto migration doesn't work right now. In vanilla as well, even if you build a slave processing center, it doesn't do anything. The auto migration is only active for unemployed and civilian pop groups. For some reason, slaves never become unemployed, so they never migrate.

Enables automatic migration for robot and slave pops without the need for a slave processing center or a transit hub.

This game has enough micro management already, manually moving pops just isn't fun. You shouldn't have to sacrifice a building slot for a qol feature.
7 Comments
Dlinktp 7 Aug @ 10:12pm 
To be fair I don't think they're letting shackled robots migrate so the mod might still help on that front.
Kano  [author] 7 Aug @ 11:23am 
Good news, the devs are looking into the current slave issues and this mod might become obsolete soon. From the wilderness dev diary reddit post:

"For next week, one of our big focuses is looking at Slavery in general. While unemployed slaves intentionally do not demote into Civilians, they should not simply disappear from the economic tab. We're also strongly leaning towards relaxing the current rules on automatic migration and slaves and letting unemployed slaves migrate without the need of special buildings."
Dlinktp 24 Jul @ 6:54pm 
Thank you! I think maybe it works in the wilderness beta, but even if not I'm hopeful once pdx comes back from vacation it'll work with your mod, so I highly appreciate the effort!
Kano  [author] 24 Jul @ 6:50pm 
I've updated the mod for 4.0 . Robot auto migration works fine now, but it seems like slave auto migration is bugged atm. The game checks for civilian and unemployed pop groups and allows them to auto migrate. The slaves however never become unemployed or civilian, they always just stay in the same "slaves" pop group. So there is no way to differentiate between a working and a lazy slave. You can have 5000 unemployed slaves on one of your planets and the game won't tell you anything about it. It's actually invisible, unless you go into the planet management page and manually compare the number of employed slaves from the jobs tab to the total number of slaves in the pop group list.

So this seems like something the stellaris devs have to address first. I could enable migration for all slaves permanently, but then they jump around between planets all the time, even if they find a employment.
Dlinktp 24 Jul @ 5:44pm 
Would highly highly appreciate an update.
The_Last_Mando 24 Oct, 2024 @ 4:58am 
FINALLY there's a mod for this :steamhearteyes:
Vietnam 11 Oct, 2024 @ 4:00am 
"Their most likely migration destination is Pyongyang." they are very desperate i see