Master of Magic

Master of Magic

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Apotheosis
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File Size
Posted
Updated
231.827 MB
6 Oct, 2024 @ 7:15am
9 May @ 10:25pm
53 Change Notes ( view )

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Apotheosis

Description
Apotheosis

Apotheosis turns the new master of Magic into a sequel, adding a total of 10 new races, 2 of which are unique to this mod, several new units for existing race, new skills and mechanics, race specific buildings, new and improved traits, and an entire army of new and improved heroes.

This mod also works with the and slightly improves current AI framework to improve the overall performance of the AI giving a more full and challenging experience. There are still unresolvable AI issues sadly in the main game. The goal of this mod is to provide something new and fresh with what we have available to squeeze some extra fun out of our purchase.

All content from Mythical Realms by Xeth Nyrrow and all of the mods by Biff, and contains the corrected production values, and non unified AI by Narf the Mouse is present.

Apotheosis is by nature incredibly incompatible with other mods however it is an omnibus mod and other mods can be absorbed into it on request.
If you find anything wrong please contact me or post on the forum. I do my best to fix things ASAP. Balance is negotiable. All suggestions are welcome, though may not be implemented.

Manual Incoming


Credits
Biff ~ AI, Concepts, Coding, Artwork, Major themes and designs.
Xeth Nyrrow ~ Concepts, Coding, Major themes and designs.
Xeno Reaver ~ Assets.
Narf the Mouse ~ Coding.
Uber Mega ~ Concepts




Popular Discussions View All (1)
2
18 Mar @ 10:36pm
Voltars
aeroth
134 Comments
ArcaniteM 23 Aug @ 6:28am 
As a gnoll main, I would prefer having the gnoll shaman over the witch doctor.
His healing helps the gnoll early game rampage so much and just makes the faction more smooth to play.

I would petition to replace the 2. My opinion.
deadsanta 16 Aug @ 11:19am 
Hey thanks for a fun mod, sorry you got tired of playing whack a mole, maybe b4 you go just throw the fact that it requires all the expansions to run into the main description, I checked there first and didn't see anything that precluded me from using it with just the base game. Cheers.
Biff  [author] 15 Aug @ 8:57pm 
Im not checking in here anymore. The most common problem with the mod is missing assets from not having one of the expansions. There are solutions for how to change the graphic in these comments.

GL HF. It was a fun project.
Biff  [author] 12 Aug @ 7:19pm 
Do you have all the expansions?
If not the game crashes on certain graphics.

If you do and its got issues there's a file called gamelog.txt that can tell me what is going wrong and I can try to fix it.
Hellkite 12 Aug @ 7:47am 
Sadly, after about 200 turns {roughly) the game crashes with this mod. I have uninstalled and it works fine, but as much as i LOVE this mod, it breaks. =(
ArcaniteM 8 Aug @ 8:54pm 
Love the new earth mage you put in. The deer looks great.
Biff  [author] 8 Aug @ 6:52am 
"Okay. Theres a missing art asset.
In the file DB_SUBRACE_APOTH in the mod find UNIT-SOR_DREAM_WEAVER
Replace the line: Graphic="GiantSpiderDung"
With Graphic="GiantSpider"

And that will fix the issue."
Biff  [author] 8 Aug @ 6:50am 
You are missing the Pirates DLC.
Theres a solution in the comments :)
deadsanta 7 Aug @ 9:43am 
Oh I should add, I'm only running your mod, no others, and i just have the base game, all files verified.
deadsanta 7 Aug @ 9:42am 
Great job here, love it, but I can't progress because the dream weavers seem to be breaking my saves. Every time I enter combat with weavers I get error msg and "future saves disabled". The game eventually freezes during a weaver combat turn and I have to ctr-alt-del out of the application. There is missing art for the weavers, they just have a blank white circle for a praphic, same with the gnoll guy I am playing, Power to the people retort is a blank white circle as well.

Sent f8 save to you.