Phantom Brigade

Phantom Brigade

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File Size
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6.502 KB
5 Oct, 2024 @ 7:08am
1 Change Note ( view )

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More Pilots and Mechs

Description
Changes:

-Pilots:
--Add upgrade tree for pilot barracks with 3 upgrades
--Upgrades to expand baracks by 2
--Expand by 4 and by 4 on next upgrades
--Number of pilots in total 16

-Mechs:
-- Preintalled unit bay comes with 4 unit slots and 4 repair slots
-- Optimised storage Unit slot +2 instead of +1
-- All other units upgrade slighty lower base speed impact, last upgrade +4 mech slots instead of +3
-- Number mechs in total 16

Description:
Mod for expanding amount of mech slots and pilot slots to 16 for both pilots and mechs. Add custom upgrade tree from Unit Bay for pilot barracks. Lower impact of mech slots upgrade slightly.

Support, trouble shooting and potential problems:
- Thats my first mod on ModSDK after i rebuild Extra Modified Actions.
- Send problems to comments or dicussion and i would try to repair them
- Fully compatible with exiting saves and can be added mid game
- WARNING, removing mod from mid save is dangerous for your mechs, as all mechs and pilots that exceeding amount of mech and pilots slots would be removed by game.

Deinstallation:
-To prevent bigger damage for mech rooster and pilots follow those steps to deinstall mod
- 1. Strip all mechs that are exceeding number of mech in vanilla(no upgrades 3 mechs, 1 upgade 4 mechs and so on
- 2. if you moved further 2 upgrade, calculate number of mechs by starting new game without mod active
- 3. Disactivate mod and try playing on needed save
- All mech frames would be lost
- All pilots exceeding number would be lost

Try using this mod with 5-6 mech squads and mech affinity to enchance mod experience
2 Comments
U-boat[BY]  [author] 28 Oct, 2024 @ 9:09am 
About possible problems with other mods. This mod in theory won't inflict any type of conflict(outside of deinstalletion problems) as it modifies basic game values on research tab bonuses other then starting number of mechs and pilots. But in theory there might be problems with visual part of Research tab if any other mod decide to take same place in research tab grid.

Personaly, mod was designed around having bigger squads, so you aren't limited on how many mechs you have, how many pilots you have and etc. But even on vanilla squads you can have fully geared 4 teams and swap mechs and pilots when you need.
.Miketan 28 Oct, 2024 @ 4:14am 
Seems an interesting mod, I haven't tried it yet but looks promising! Keep it up!
I hope squad size mod doesn't interfere much, but I am happy to know it is working fine together with your mod.