RimWorld

RimWorld

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More Max Memes: ported
   
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Mod, 1.3, 1.4, 1.5, 1.6
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161.233 KB
4 Oct, 2024 @ 12:29pm
11 Jul @ 9:18am
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More Max Memes: ported

Description
The original has been updated! I am leaveing this as unlisted so as not to mess up others saves, and for if I need to update this again.Such as now



this is a ported version of a personal favorite mod of mine: More Max Memes

As I didin't make it, just ported it, if asked I will remove this mod. Period, the end.
Anyways, here's the mods description




With this mod you can have way more memes with ideology (0-100 memes by default).
You can change the minimum memes and the maximum memes in the mod settings options.
You can also change how many memes NPC factions have (1-3 memes by default).
You can also change the maximum amount of venerated animals (18 venerated animals by default).

source code: https://github.com/kenx00x/Mods

If you like my mods a lot and want to support me consider donating to me on: https://ko-fi.com/kenx00x


Back to me, the person who ported it.

the reason I use this is Vanilla Memes Expanded only allows you to increase the limit to 8. This allows you to increase it to 100! That makes this mod 12 and a half times better than Vanilla Expanded, and 33.33... times better than vanilla Rimworld!
15 Comments
CTH2004  [author] 58 minutes ago 
@Flurbel
thanks, will look at doing it later this week!
Kesh 27 Sep @ 8:06pm 
I have the same problem as Gleem unfortunately
CTH2004  [author] 1 Sep @ 3:57pm 
@Gleem
I'll be honest, my modding skills aren't the best. I primarilly did some alterations to his folder structure (his repository stores all his mods in a folder true), updated the tag, and did some simple streamlining.

I've never seen that error, and have no idea what that means truly.

@PapaEnclave
link it and I'll see what I can do!

@Flurbel
it works with Vanilla Memes Expanded. It overwrites it so it goes from 8 to 100, and thus 12.5 times better!
Flurbel 13 Aug @ 5:10pm 
Does this work with Vanilla Memes Expanded or does that override this? Also is the max increased for NPC ideologies or no?
PapaEnclave 12 Aug @ 10:04pm 
please port that mod that lets you have more than 3 xenotypes in a ideo
Gleem 19 Jul @ 9:10pm 
When I try to modify the mod settings, it opens, but blank, and has an error.

Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
[Ref B13C6C04]
at RimWorld.Dialog_ModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x0007c] in <981a33edf24d499488b0f820d94638e1>:0
- POSTFIX ModSettingsFrameworkMod: Void ModSettingsFramework.Dialog_ModSettings_Patch:Postfix(Rect inRect, Dialog_ModSettings __instance)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <981a33edf24d499488b0f820d94638e1>:0
Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
[Ref B13C6C04] Duplicate stacktrace, see ref for original
CTH2004  [author] 18 Jul @ 9:19am 
To the content? No.

Technically there was another thing I did, but it is equally minor.

if, due to inquiring minds, you want to see what I mean, the following link will show the difference between mine and his Pull Request- File Differences [github.com]
White Amaranth 18 Jul @ 8:31am 
Any actual changes besides version number?
CTH2004  [author] 12 Dec, 2024 @ 3:40pm 
thank you! Of course, all credid goes to kenx00x