Master of Orion

Master of Orion

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Upsizing
   
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393.191 KB
3 Oct, 2024 @ 12:46pm
3 Oct, 2024 @ 3:55pm
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Upsizing

Description
This mod adds:
- up to twelve planets per star system with planet distribution reworked to the higher number of possible planets (you'll now rarely see a star without any planets but on very low density systems with only one planet are still quite common )

- reduced the displayed size of planets in the solar system and also reduced the distance they need from each other so even several big planets fit (this should prevent the being stuck in the loading screen)

- planet sizes up to gigantic (added sizes are massive, colossal, gigantic - from my other mod Even Bigger Planets)

- Planet Upsizing research - a choice in tectonic engineering which in turn gives a building that increases the maximum population of a planet to the next bigger size and buildings following that which increase the maximum population further until you reach the equivalent of gigantic (this unfortunately does not increase food or production tiles which makes original planet size still relevant)

- a new perk to make the homeworld tundra for -4 points

I've removed DSMP and 5x custom assets from the required list but still very much recommend using them.
17 Comments
71~073~ 30 Aug @ 1:14pm 
is there a way to make the planet upsizing tech work with the 5x addon for split tech tree? i keep trying to edit the yamls but i don't know the modding scene enough to see what's wrong
i even tried to see how DSMP adds their own tech to split tech tree but i'm just lost ;_;
HighRider101 3 Aug @ 5:28am 
Totally understand, love the mod!
Cend  [author] 2 Aug @ 7:18am 
@HighRider101
For that i'd need to redo the whole size table. Sorry, but i don't have that kind of time at the moment.
HighRider101 20 Jun @ 4:53am 
Can you separate

- up to twelve planets per star system with planet distribution reworked to the higher number of possible planets (you'll now rarely see a star without any planets but on very low density systems with only one planet are still quite common )

- reduced the displayed size of planets in the solar system and also reduced the distance they need from each other so even several big planets fit (this should prevent the being stuck in the loading screen)

Into a different mod?
Cend  [author] 25 Apr @ 2:11pm 
The "ColonyStructureTypes.yaml" of this mod has no interstellar_stock_exchange entry...

just to check: the folder of this mod has the number 3342449037
tron91 25 Apr @ 1:33pm 
"ColonyStructureTypes.yaml" has an invalid entry. The last entry interstellar_stock_exchange needs to be deleted or commented out. This results in the game not starting after race selection.
Cend  [author] 5 Jan @ 8:18am 
Can you tell me exactly which settings you used? I tested up to Brobdingnagian size with different settings and did not experience any freezes.
Gainax 4 Jan @ 2:32pm 
I wasn't able to create a game with these mods in any larger settings, which is a shame because it's a great mod, although it would be sufficient for me for a larger number of planets and their size.
vesper63 28 Dec, 2024 @ 3:37am 
Unbelievable! You managed to do something no one else has ever done before. Your mod works perfectly and is compatible with all the others I'm using! The galaxy is now filled with planets, and every star has so many planets.
Cend  [author] 9 Dec, 2024 @ 11:16am 
Great, i thought i messed up somewhere.
Have fun!