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P sure you can force radio mods into savegames if you
1. Sub/Load mod
2. Load save game
3. Unsub/delete mods
4. Delete caches, data sheets, and mod folders
5. Resub and reload mods
6. Not flight of the valkyries and therefore +4 morale both in and out of game
This mod disables, that alarm will turn off the radio. Silent Running will still turn off the radio.
If you want that alarms also turn off the radio, like silent running follow this steps:
Open ModifySpeakerSystem.cs in Steam\steamapps\workshop\content\494840\3342143865\Source with text-editor and remove following lines:
[HarmonyPatch(typeof(SpeakerSystem))]
[HarmonyPatch("PlayerShipProxy_AlarmStarted")]
public static class SpeakerSystem_PlayerShipProxy_AlarmStarted_Patch
{
public static bool Prefix()
{
return false; // Überspringe die Originalmethode, damit die Musik nicht ausgeschaltet wird
}
}
Make sure you exactly only remove this 10 lines, with the last } standing. or you will brake the code.
I was wondering if this mod will turn it off at those times, and if not, is it possible to mod it into the game ?
Hell yeah! Thanks man!
1 question: Would I have to do this every time you updated the Mod?
In:
Steam\steamapps\workshop\content\494840\1981227802\3342143865\Data Sheets\Sandbox.xlsx
you can edit the value in the Strenght column. I think with Strenght 30 you can listen to all stations over the world. There could be a problem, that there are too many radio stations in the dropdown list to select, so they go out of the screen (you need to reduce your UI scale to fix that)
Also for this changes to work ingame, you have to start a new game.