Barotrauma

Barotrauma

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EK Cavuan Mk-II
   
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2 Oct, 2024 @ 9:13am
15 May @ 3:20pm
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EK Cavuan Mk-II

Description
'Cavuan' Mk-I
Separatist Light Attack Carrier

"Originally designed and built by the Europan Independent Marine as a heavy scout/patrol vessel. Large numbers of decommissioned 'Cavuan'-class hulls were acquired by the Jovian Seperatists and converted into small strike carriers for hit-and-run operations, replacing the hangar's single marine shuttle with two smaller 'Eightball' combat pods. Despite the design's relative age and it's outdated powerplant, the 'Cavuan' is still a fairly capable vessel."

Role: Attack ( Combat Carrier )
Tier: 2
Price: 28,000 Mk
Recommended Crew: 6 - 10
Size: 45x11m
Horizontal Speed: 23 ( 27 with upgrades )
Vertical Speed: -19,21
Cargo Capacity: 12 Boxes
Magazine Capacity: 24 Shells, 18 Boxes
Vessel Strength: Medium
Vessel Maintenance: Medium / Large-Crew
Recommended Difficulty: Medium
Recommended Crew Experience: Experienced

Notable Features:
  • x2 'Eightball' Improvised Strike Craft
  • Distributed grid layout
  • Obsolete reactor
  • Engineering room
  • Medbay
  • Armory
  • Docking port power transfer
  • Drainage duct system

Weapon Systems:
  • x1 Flak Cannon (Heavy Turret-Mount)
  • x4 Coilgun (Turret-Mount)

Stock Battery Controller Trim: 101 - 10

'Eightball' Mk-I
Improvised Strike Craft

"Carried onboard the separatist vessel 'Cavuan'; the 'Eightball' as it has been nicknamed is a makeshift short-range combat pod designed to be crewed by one to two exceedingly brave (or stupid) sailors of the jovian separatists navy. It's slapdash construction includes only bare essentials, carrying no life support or other ancillary systems. Despite these shortcomings, the design has seen moderate success in hit-and-run attacks thanks to it's unique single-shot recoilless launcher."

Role: Shuttle ( Strike Craft )
Price: 1,000 Mk
Recommended Crew: 1 - 2
Size: 3x2m
Horizontal Speed: 30
Vertical Speed: -19, 26

Weapon Systems:
  • x1 Recoilless Railgun (Integral Fixed-Mount)
  • x1 Chaingun (Integral Turret-Mount)

Vessel lacks on-board diving suits.

I don't really have any specific plans for more submarines, feel free to suggest what kind of subs you are interested in seeing made. For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?

-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now.

( Also expect that potential "EK mods remaster" to not happen after all )
37 Comments
Urinal Cake 14 Oct @ 1:40pm 
Shuttle repair DOES work in case anyone else loses the bay door!
Urinal Cake 13 Oct @ 10:18am 
Alright, thanks even if the sub doors are gone permanently the sub is still that good that id stick with it.
Videogames  [author] 12 Oct @ 7:42pm 
I think you can buy "shuttle repair" at an upgrade/shipyard. But honestly it's been so long since I've played campaign I don't even know if that work still...
Urinal Cake 12 Oct @ 7:16pm 
hey uh how do you get the bay door back if it is just gone?
Mad zuh sillier 5 Sep @ 10:53am 
Fucking war criminal sub, it's awesome
Videogames  [author] 28 Aug @ 8:49pm 
@SobaShogun
Firstly, make sure that there still is a door (the door 'shuttle' should be visible on sonar), because sometimes they can just kind of pop out of existence due to game weirdness.

If the door hasn't disappeared, and it's just stuck in the 'open' position. Make sure the door control lever is flipped to 'closed' (the indicator lamp should be blinking orange/yellow) and then you may have to try rocking it loose using physics.

Either trying to dislodge it from outside with a character, or by intentionally ramming the submarine into a wall at a low-ish speed, try forwards, or up & down. I tried to make the door as smooth as possible, however the small 'endcap' of the hull shell could cause slight sticking issues.
SobaShogun 28 Aug @ 7:06pm 
what should i do if the bay door isnt closing back after using the shuttle?
chemically inept 8 Jul @ 3:45pm 
im stupid and cant read
chemically inept 8 Jul @ 3:32pm 
holy shit i just found this, i love it when mod devs create their own weapons, how does the recoil-less work???
Darth._.Maul 9 Jun @ 9:00am 
Not a huge rush since we have the workaround of just not using them for now. We're loving your sub so far!!