Master of Magic

Master of Magic

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Nu AI
   
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Posted
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943.265 KB
1 Oct, 2024 @ 1:06pm
20 Oct, 2024 @ 3:19am
5 Change Notes ( view )

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Nu AI

Description
Nu AI

This mod attempts to address as many of the currently known issues with modern Master of Magic as possible while changing as little as possible about the core game. It is being made available before any balance changes are implemented for those interested in the base game without my opinions in it. This Mod significantly increases the base difficulty of the game and modestly improves AI spell casting. However even with many of these changes the AI is still incredibly bad, and is locked out using most Very Rare global spells. Without a new patch fixing some hardcoded issues there’s not much a modder can do.

Engineers now require a marketplace. For the AI’s sake.

Triremes are the main issue in the game. They have been replaced with a new unit called a Colonizer. All a Colonizer is is a Trireme and a Settler mashed together. Same total cost 2 units and has a Triremes offensive stats.

Galleys get plus one movement to compensate for the additional difficulty crossing the oceans for players.

Ghost Triremes require a fighters guild to keep them in the game but not spammed by the AI. Sets them at a similar requirement to build as a Galley so they will also get an additional movement.


Bug fixes implemented.

Stonemason cripples the AI, fixed by removing Engineer from settlers using stonemason.
Earth to mud now properly lasts 3 turns
Fixed Flamestrike and Barrage. No longer murders everything or deals 0 dmg.
Fixed Overland Damage spells damage. Actually deals correct damage.
Fixed Fireball. Actually deals correct damage.
Fixed Immolation. Actually deals correct damage.
Fixed Bombs. Actually deals correct damage.
Corrected Meteor Showers tooltip.


Unintended Awesomeness.

Ice and Fire Storm Spells have a chance to double cast. This is present in the base game.
Ice and Fire Storm Spells do extra damage to big stacks of weak units.

Nu AI is not compatible with other mods and will cause issues if loaded with anything that affects the base games, particularly summons


5 Comments
Biff  [author] 31 Mar @ 7:05pm 
I didnt see this comment until now. I will look into barrage.
Juris 10 Feb @ 6:56pm 
The new Barrage does zero damage. Otherwise mod does what it says
Biff  [author] 20 Oct, 2024 @ 3:16am 
Temporarily moving Colonizer unit to requiring a farmers market for current subs to try and give feedback.
Biff  [author] 6 Oct, 2024 @ 7:20am 
Work on this mod temporarily moved to Apotheosis. If the devs ever fix the base game I will work on this seperately
Biff  [author] 4 Oct, 2024 @ 7:52am 
Had to redo the flamestrike fix. If anyone encounters problems please let me know.