RimWorld

RimWorld

94 ratings
Bigger special trees
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Mod, 1.5
File Size
Posted
Updated
5.714 MB
28 Sep, 2024 @ 8:46pm
18 Oct, 2024 @ 11:45am
2 Change Notes ( view )

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Bigger special trees

Description
Changes the drawsize/visual size range of all the special trees as well as anima grass and gauranlen moss. Now they outta be as majestic as described!

Will probably not look good without some sort of upscaling or retexturing mod. I am aware that the polux tree is a bit wacky, I'll try to get around to fixing it eventually. Also, use perspective: trees!!!!
26 Comments
Three 27 Sep @ 6:22am 
Hey there! I’m playing this game super chill, just vibing. I try to avoid mods that mess with the whole logic or make my colony ridiculously OP. :trolol: And I love Trees <3
That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it! :riches:
Do you think there’s a chance you’ll be able to make a version compatible with 1.6? :Sheep:
Mindina 4 Sep @ 3:42pm 
Based
TheBronzeWarrior  [author] 19 Aug @ 7:21pm 
If it works don't touch it -my best friend
Victor 31 Jul @ 11:06am 
You can't use MayRequire in Operations, you need to use PatchOperationFindMod or loadFolders
TheBronzeWarrior  [author] 25 Jul @ 8:46pm 
the trees are the same size, just have a bigger drawsize. this was one of my earlier mods and is probably built horribly
☁☁☁🔫🐷☁☁☁ 2 May @ 6:54pm 
Strangely this mod will only works when put at the botton of my modlist:papyrus:. Maybe there are some tiny little incompatibility problems.
ozfresh 22 Apr @ 4:06pm 
Are the tree footprints still 1x1 and the graphic is simply larger? or do they have bigger footprints?
TheBronzeWarrior  [author] 5 Apr @ 7:06pm 
oh damn alr ill look into that
tide{S}haper industries 11 Mar @ 2:54pm 
Just a heads-up here.
Right now, your mod is throwing errors for every patch if a respective DLC is not present. That's mostly because you tried to work with 'MayRequire' in your 'PatchOperations' what doesn't work in those cases. (Here the link to the Wiki note about that: https://rimworldwiki.com/wiki/Modding_Tutorials/MayRequire#Exceptions)

So you probably want those to use a PatchOperationFindMod for the DLCs, or have those patches in loadFolders to begin with.

Another option would be to add the DLCs as dependencies to your mod, but that would mean that it's always a complete package of ALL DLCs. If you need some more info, the #mod-development channel on the RW Discord is always there to help.
TheBronzeWarrior  [author] 23 Feb @ 4:20pm 
uhh making all trees big is a bit out of my skillset because then theyd render improperly (like how currently the polux tree appears one tile above where its hitbox is)