Terra Invicta

Terra Invicta

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Higher Org Cap And Max Attribute (50)
   
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28 Sep, 2024 @ 7:51am
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Higher Org Cap And Max Attribute (50)

In 1 collection by Hebrux
Hebrux's - Quality of Life - TerraInvicta Mods
9 items
Description
Summary
From their original values of 20, this mod:
  • Increases Councilor Max Attribute value to 50.
  • Increase number of Organizations a counselor can hold to 50
  • Increases faction Organization pool (organizations that you haven't sold nor assigned to a Councilor) size to 50

Now you can have 50 administration or 50 of any Councilor attribute, and so can the AI >=)

*Saved Game Compatible*

Pro Tip
If you see an AI Councilor with high attributes, I would recommend getting rid of them, permanently, for they may cause problems for you in the future if that powerful Councilor is left alone.



If you enjoy this mod, make sure to

It improves mod visibility



Why I chose to make this mod
For awhile I've been using another mod that allowed me to increase my counselor attributes and faction pool size. Shout out to "Sunderbraze" for his amazing Organization Cap mod!
The problem was that his mod required Unity Mod Manager to work properly, and I had to set it up each game.

So after begging the developers for over a year, they finally made the change we've been waiting for, allowing us to mod the organization cap straight from the JSON files!

This is the first mod on the market that increases Organization Cap and Pool size without the need for the Unity Mod Manager. I hope you enjoy it as much as I enjoy using it in all my play-throughs.

Frequently Asked Questions
1. If I want to customize the value of the Organization Cap, or Max Attributes myself, how do I do that?
  1. Go to the Mod file, which if enabled should be in this folder (C:\Program Files (x86)\Steam\steamapps\common\Terra Invicta\Mods\Enabled)
  2. Use Notepad to open up the "TIGlobalConfig.json" file, then change the values in that file from 50 to whatever you want. It should be pretty straight forward from there.
  3. Don't forget to save!

2. Are there any mods you would recommend pairing with this one?
Yes, I would recommend pairing this mod with the following
  1. Councilors Learn How To Learn (Quick Learner Trait)
  2. Rare Martyr
  3. Manageable Marks

3. Any Compatibility issues?
This mod edits the "maxCouncilorAttribute", "councilorMaxOrgs", and "maxFactionOrgPoolSize". As long as another mod doesn't edit these values, there shouldn't be any compatibility issues.



To Use this mod:

1. Subscribe and smash the Like button

2. Navigate to this mod folder within the Steam workshop Mods folder. Should be located here (C:\Program Files (x86)\Steam\steamapps\workshop\content\3339344885)

3. Copy this entire folder (3339344885), and paste it inside the Terra Invicta Enabled Mods Folder located here (C:\Program Files (x86)\Steam\steamapps\common\Terra Invicta\Mods\Enabled), and rename the folder to "Better Independent Commands and Habs"

4. Go back to Terra Invicta Mod Menu and refresh. Mod folder should now show up (may need to rename)


Alternate Method of activation:
Within Terra Invicta, go to the Mods menu option and search/install this mod within the game.



Also check out my guide on how to upload Terra Invicta Mods to Steam:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2946950944
12 Comments
Hebrux  [author] 6 Oct @ 6:09am 
No problem! Please like and favorite the mod if you enjoy it! =)
venomous etymology 5 Oct @ 11:55am 
Can confirm, this one still works with 4.90 :) thanks for making it!
Hebrux  [author] 27 Aug @ 9:33pm 
@afsilvio007
"Usa los mods bajo tu propia responsabilidad. Si no quieres jugar con valores de estadísticas modificados, no descargues mods de estadísticas. Dicho esto, si juegas estratégicamente, el juego es fácil de todas formas. ¡Disfruta!"
afsilvio007 27 Aug @ 1:53pm 
El mod funciona en la version 4.90. Esta rotisimo una vez que llegas a espionaje de nivel 40 las purgas de paises y los aliens de la segunda oleada son un chiste.
Para instalar mods hay que descargarlos desde steam y en la carpeta de mods buscar la opcion de abrir carpeta de mods , copiar el nombre del mod y pegar en el bloc de notas. Soporte directo de mods no esta soportado
Situarlo los nombres de los mods entre los corchetes.
Cpt.GhostRocky 4 Apr @ 11:36am 
@Hebrux i will try it and give a feeback later
Hebrux  [author] 4 Apr @ 11:23am 
Hmm I haven't had that issue. I still use it in my current game with latest update.

If you're having issues,
1. Remove the mod, and reinstall via the game's mod browser
2. Make sure no other mods are conflicting with this. Anything that edits the "maxCouncilorAttribute", "councilorMaxOrgs", and "maxFactionOrgPoolSize" json files may conflict with this mod if it deals with the same area this mod deals with
Cpt.GhostRocky 3 Apr @ 9:37pm 
Dont work anymore with last update (i think)
Hebrux  [author] 25 Nov, 2024 @ 6:26am 
@Klonter77 von Planet77
I believe by default all mods disable achievements....that said I think there is an achievement enabling mod somewhere on the workshop
Klonter77 von Planet77 25 Nov, 2024 @ 6:09am 
Is this achievement compatible?
Hebrux  [author] 18 Nov, 2024 @ 7:56pm 
Thank you! If you enjoy the mod, don't forget to Like and favorite