Divinity: Original Sin 2

Divinity: Original Sin 2

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Sadha Expansion Mod Main File
   
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9.318 MB
26 Sep, 2024 @ 11:11pm
19 Mar @ 10:52am
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Sadha Expansion Mod Main File

In 1 collection by King Feraligatr
King Feraligatr's D:OS2 Mods
16 items
Description
Nexus Mirror: https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/465
Steam Workshop link to the Extras file: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3338522115

About the Mod:
Unlike many of my other D:OS2 mods, this one isn't as simple. This mod represents on and off efforts over the years. It represents the will of two people to see a character they like done justice. And that character is Red Princess Sadha. Why her, though? It's simple: she means a lot to me. And I do mean a lot. I'll spare you the details, though. Still, in the base game, she's sadly not very consistent or fleshed out. In fact, I'd consider, for her role in the game, I'd consider her one of the least fleshed out NPCs in the game, comparatively. So I sought to correct that. Together, with my cowriter Sonaak Kroinlah, we bring you the Sadha Expansion mod. A mod that aims to expand and revise on Sadha and interactions with her. A mod that hopefully does justice to Best Princess.

Summary of some of the changes:

A revision and expansion on the character of Sadha and interactions with her. It is our hope that she is more likable, smarter, more consistent, more outright benevolent, and more.
Sadha is pro-peace, anti-slavery, does not want to use her kids for combat, and more.
Can discuss with Sadha if TRP is permadead.
Sadha will call you out if you cheated on her as either a player Prince or non-companion Prince player. You can then discuss things with her.
Can discuss Sadha's motivations, call her out for certain things, ask things you used to not be able to, and more.
Since she's so important to me, Sadha is unkillable and auto-resurrects if killed. However, you can knock her out in Arx and she'll stay that way for the rest of the level. I am not willing to remove this feature... sorry. If it were anyone else, I'd be willing to work around it, but not Sadha. Again, she's too important to me. I guess on the "bright" side, you can keep abusing her if you'd like. Also, attack her with Prince (has to do damage and be in Arx) to make them "break up" of sorts.
Sadha is better in combat and put up a better fight before going down. She has more skills as well.
Discuss things with Sadha after you've helped her, including the fate of Arx, the Ancient Empire, her views on slavery and her kids, and more.
Can gain or lose attitude with Sadha depending on some choices. Don't expect a lot of depth, but it's there. Can even get her to appear with a green outline. :)
Numerous bug fixes, consistency tweaks, and more. Including my Sadha Face Fix mod.
In the optional Extras mod, get a more explicit path to help the survivors in Horrorsleep with a dialogue branch with Brahmos. Enjoy a buffed Circle of Suns. Follow up with the survivors in the Kemm Estate and give them Sadha's regards. The dreamscape Sadhas in TRP's chats about her with Brahmos are far more consistent appearance wise. And more.
And more.


There are currently two files for the mod: the Main one and the Extras one. They are split up for extra compatibility. The Main mod pretty much only deals with things pertaining to the Red Princess herself. The Extras mod deals with some changes to make the changes in the Main mod work better. It also features some consistency changes. This is a bit less likely to be compatible with other mods and is not "in scope" of the Main mod, so again, it's kept separate.

Do note that the added dialogue lines are not voiced currently. While it is possible to add in custom voice lines with the script extender, I do not know how to do this currently. And more importantly, I lack voice actors and the money to pay them. I do not want use AI voice acting with this mod (and indeed, Larian frowns on it), so my only hope here are volunteers. Especially for the Red Princess herself. Just note that I cannot afford to pay you at this time.

It is my hope that you enjoy the mod. We had a fun (if somewhat tough) time making the mod, and I hope that shows. Feel free to leave feedback, report bugs/issues, make suggestions, and more. As for our plans for the future, we hope to continue to keep working on the mod. Out next planned addon to the mod is another extra mod that can teleport Sadha to the endgame Lady Vengeance so you can talk to her and so she can have a better sendoff. No ETA on that right now, though.

Installation:
Sub to the mod. Afterwards, boot up the game and tick the mod's checkbox to activate it. Sort it in your load order at your will, though the extras mod should be loaded after the main one. Or use LaughingLeader's mod manager. Trust me, it's great.

While the mod does not need it yet, it is set up to use the script extender. Since I might require it in the future, it might be best to download and install it. It can be found here: https://github.com/Norbyte/ositools. And it's just a good idea to have it in general. It will speed up load times and reenable achievements with mods, among other things.

The mod's files are named with A Test. This is holdover from a much earlier point in development. However, it's held on so long that even the internals of the mod keep the "A Test". :)

Uninstallation:
Simply deactivate the mod(s) in your load order. To be more thorough in its removal, delete the mod's .pak files in the afore mentioned directory.\

Compatibility:
The Main mod file will incompatible with anything that edits Sadha's character file or most dialogue files dealing with her directly. This means it is incompatible with my Sadha Face Fix mod. However, it's redundant with this mod since it contains the same fix. One mod that should be compatible with this mod is Wait Your Turn - Better Reflections since this mod does not edit the PDD with Sadha.

The extras mod is further incompatible with mods that edit the stats of the Circle of Suns or most of the dialogue files of Brahmos and the Shadow Prince in Arx. As well mods that edit the dialogue files of the lizard nobles in the Kemm mansion or the ghost of the dead lizard assassin in Arx. In addition, mods that change the character files of the dreamscape Sadhas are also incompatible.

Provided on the Nexus are the raw files of both the at least the 1.0 versions Main and Extras mods to make editing them and making compatibilities easier. Also for easier preservation of the mod.

Mod is only for the Definitive Edition. Since I do all of my modding on my GOG version of the game, I wouldn't expect the Steam Workshop mods to be updated as much.

This mod is best used with a new game, or at least one before you've interacted with Sadha in a run. This is so all the correct flags can be set.

Permissions:
You are free to use this mod in any way you like as long as you credit me, Sonaak, and the others that helped us.

Credits:
Mod Team:
Myself, King Feraligatr: project lead, modder, writer, etc.
Sonaak Kroinlah: writer, editor, etc.

All Others:
LaughingLeader, Pip, Luxen, and the rest of the D:OS2 modding community: modding help.
LaytonsGal, Aethernea, Faneposter, Scroll Keeper, Ebony McCloud, Prop, Ysulayn, and many more: ideas and moral support.
Larian: For making the game in the first place.
Divinity Engine Wiki: For being a nice resource.
You, the player: For using the mod or just reading here in the readme. :)

Links:
Some links to some Discord servers and other places you might want to join or check out:
Larian's server: https://discord.gg/uDcm5npWfd
My modding server: https://discord.gg/nMErcdEpSs

If you want to support me and/or my modding, I have a Ko-Fi you can donate to here[ko-fi.com].
Popular Discussions View All (1)
4
19 Mar @ 12:41pm
PINNED: Bug Reporting and Feedback
King Feraligatr
35 Comments
StrikerZ 20 Jun @ 10:01am 
@King Feraligatr I don't think I do. Unless having Character Creation Plus and More Character Colors mods is affecting it. Or maybe not having the extra files mod? I dunno but I do plan on starting a new game soon enough!
King Feraligatr  [author] 19 Jun @ 9:54pm 
@StrikerZ Glad you liked the mod. :) And odd: I've never heard of that bug with Sadha in an existing game. She's always been fine for me. Granted, it could be just because I have the mod files in my game. Or maybe your game has too many texture atlases loaded. Is she fine in a new game?
StrikerZ 19 Jun @ 8:22pm 
Glad to see the Red Princess getting an expansion mod like this, thank you for this! Something I noticed though in a previous playthrough is when I met Sadha in Act 2 she didn't have a portrait, it just showed a "?" whenever she talked!
Sanchankun the weird 14 Mar @ 6:22pm 
oops wrong place to post this
Sanchankun the weird 14 Mar @ 4:55pm 
Hello again, you may or may not be aware of this problem but during the part where you first meet Sadha I experienced a glitch where after saying the you are disrupting the meeting of the Red Prince and Red Princess line the whole conversation just ends with nothing happening. This also occurs after responding to the "Wow,wow wow who's shaping what in who now?" Line.
King Feraligatr  [author] 27 Feb @ 6:24pm 
@Sanchankun the weird That's already in the mod. She will confront players or avatar Princes if they where involved in him cheating on her. Sadha *prefers* monogamy, but it won't necessarily end out poorly depending on your dialogue options. There's leeway for multiple outcomes.
Sanchankun the weird 27 Feb @ 5:20pm 
Any plans involving Sadha learning your in a relationship with the prince?
King Feraligatr  [author] 24 Feb @ 4:28pm 
@Bleuuu Not a problem with the mod :p (I know you're meming). Have you tried not pressing that button? (:
Bleuuu 24 Feb @ 1:50pm 
theres a bug where
if I hit quit
the game quits
:(
King Feraligatr  [author] 15 Feb @ 10:11pm 
I still want to work on an endgame addon to put Sadha on the endgame boat (depending on circumstances and decisions) and give her a proper epilogue and ending discussion of sorts, but it's been hard for me to work on it. My cowriter went her separate way due to things in her own life (We're still amicable. We didn't have a falling out.), so it's just me. And I have *extreme* writer's block and am intimidated by the workload. Having someone else to run ideas by and to help really was what gave me the push to release this mod in the first place. Without that, it's *much* harder. :/