Crusader Kings III

Crusader Kings III

234 ratings
[RIT]Simple Manager - Artifact (简单宝物管理)
2
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
241.025 KB
26 Sep, 2024 @ 10:56pm
29 Aug @ 5:21am
36 Change Notes ( view )

Subscribe to download
[RIT]Simple Manager - Artifact (简单宝物管理)

In 1 collection by Ritual Article
[RIT]Simple Manager(简单管理)
13 items
Description
Added some character interactions exclusive to human players. Please:
Right click on your own character
- Allow fusion of Artifacts
Firstly, you need to specify a Artifacts to receive, and then select other Artifacts that you do not have equipped.
You can set the cost of merging Artifacts in the game rules
- Allow custom introduction text for Artifacts
- Allow bulk destruction of Artifacts without equipment. And you can always choose whether to gain piety or not
- Allow batch repair of Artifacts
- Allow automatic repair of Artifacts and the option to select the type of Artifacts
- Allow the casting of immortal Artifacts, and set the durability of the Artifacts to prevent natural loss (which may still be deducted by events)
- Allow the casting of unique Artifacts, replace the icon of the Artifacts with the original gold border of the unique Artifacts, and cancel the usage requirement
- Allow cancel the usage requirement
- Allow clearing other AI characters or families' claims to your Artifacts
Right click on other characters
- Allow batch acquisition of Artifacts claims
- Allow direct access to prisoners' Artifacts, if you claim to possess these Artifacts
- Allow for bulk acquisition of declared Artifacts through martial arts competitions or board games
New Resolution: World Artifacts List
- Used to search for rare Artifacts in the world. No actual effect, just displaying the name of the Artifacts
- Do you want more filtering features? Try other people's mods: Search & Trade Artifacts
Compatibility
There is no UI modification, so theoretically there is no compatibility issue with other mods
Special thanks
Thank Marcus for writing the fusion cost rule
Extra Supported Languages
• Russian - Thanks Капучино
• English and Others - by Deepseek AI
Additional Links
If you like the mod I made, perhaps you can buy me a coffee![ko-fi.com]
打赏作者[ifdian.net]
Popular Discussions View All (1)
1
17 Mar @ 1:52am
Artifact Combination
irlVector
135 Comments
Ritual Article  [author] 18 Aug @ 5:00am 
@AHrEJl
I understand what you mean, but these are just some right-click interaction functions
@AHrEJl 17 Aug @ 10:00pm 
Can u make screens how it look?
Ritual Article  [author] 14 Aug @ 5:01am 
@仙人卡尔
很遗憾i,没有防偷窃这种属性。或许你可以试试多融合阴谋抵抗之类的词条
仙人卡尔 13 Aug @ 10:55am 
后期融合众多宝物打造出几个超级宝物,被偷了之后损失巨大,万一是勇武加阴谋都加的多的那种还不好拿回来,能不能给宝物加一个防偷窃的属性
Ritual Article  [author] 6 Aug @ 6:01am 
@kipon
由于相关的UI文件将会同时影响其它无关项目的UI显示,因此为了兼容性考虑我将不会改动
Ritual Article  [author] 6 Aug @ 5:58am 
@BERX
I have this plan, but it's evident that it will be a time-consuming project, so there won't be any changes in the near future.
kipon 6 Aug @ 2:41am 
融合后词条太多了无法完全显示,可以改进一下UI
BERX 5 Aug @ 7:16am 
Mod is perfect by itself, but adding any modifier we want could be perfect as well. I mean custmizing the modifiers of the artifact freely. Can you do that or do you have any plan to add something like that in the future update by any chance :)
Ritual Article  [author] 5 Aug @ 5:38am 
@BERX
The modifiers is the same as the improvement effect in the original cabinet task
BERX 4 Aug @ 12:59pm 
do modifiers change when you improve the artifact or it gives you always same ones?