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Сообщить о проблеме с переводом
This didn't affect the glass textures, since they are from HL2.
Well, i like HDR more for the contrast of lighting, it can add atmosphere. Bright lighting from Half-Life: Source would not fit here.
Anyway, lamps on decompiled maps from Half-Life: Source often didn't have any entity for lighting, and if you compile the maps again, there will be no lighting on them.
It seems that they work differently, so HDR doesn't affect them.
Maybe you know what the problem is?