Garry's Mod
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Astrophobia
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Fun, Roleplay
Dimensioni del file
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37.743 MB
25 set, ore 14:22
28 set, ore 15:17
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Astrophobia

In 1 collezione di fatalyst
These familiar places
15 elementi
Descrizione
"My cramped shelter among the lonely stars."

While playing Kerbal Space Program, i wasn't particularly keen on going outside of the local Earth's gravity.
Not only because such flights are very complicated and require additional calculations, but also because of the banal fear of not returning home after the flight.
Every time i used time acceleration or switched from the map to the ship view, i started to feel a "shooting" in my ear and wanted to exit to the game menu as soon as possible.

Well, since there aren't that many maps on this topic in the workshop, why not put the player in the place of those kerbals who will never return home because of my own fault?

File contains two maps:
qst_astrophobia
Astrophobia, a small quest at the station.
Completing the entire quest can take from 25 minutes to 40 minutes in singleplayer.
This map placed in "Other" category.

gm_astrophobia
Sandbox version, without any triggers, timers or restrictions.
Includes AI Nodes and Navmesh.
This map placed in "Sandbox" category.

DOES NOT require any content
Since the content for the map wasn't packed into the map itself, there may be texture and model conflicts on other maps.
To fix this, simply disable this addon.


Or maybe AU is as if our reality were recorded on a hard drive, but the hard drive itself is damaged and incapable of use? (2/3)
Discussioni più popolari Visualizza tutte (5)
10
1 ott, ore 5:46
What's the deal with T̵̨̜̝͇̭͊̆̑̚H̵͉͎́E̸͎͖̔̓̑̐ ̶̩̗̝̓ͅM̸͇̥͊̇͜Ȩ̵̣͍̠̫̱͊̒͌À̸̟̽̾̎̋̌T̶̢̗͒͛͝͠
ThatCat
6
7 ore fa
Where the HELL is the solar panel section???
pet1666
3
29 set, ore 15:44
WHAT im supose to do in the garden?
Alerion
169 commenti
fatalyst  [autore] 1 ora fa 
Thanks for the explanation though.
fatalyst  [autore] 1 ora fa 
I removed all possible reflections completely (or rather made the env texture completely black), since i never liked them.
This didn't affect the glass textures, since they are from HL2.
Well, i like HDR more for the contrast of lighting, it can add atmosphere. Bright lighting from Half-Life: Source would not fit here.
lamp sources in hl1 and hls were hardcoded to the textures via the game source code, they only used entities when they want lamps to turn on or off. About HDR i mean more the extreme reflections, which wouldn't appear if not compiled in HDR (it also takes twice as long to compile if its HDR)
fatalyst  [autore] 1 ora fa 
@NextKuromeThe76Soldier Well, i didn't claim that this map was related to HL1, i just used textures and models from there, and did the lighting as i wanted.

Anyway, lamps on decompiled maps from Half-Life: Source often didn't have any entity for lighting, and if you compile the maps again, there will be no lighting on them.
It seems that they work differently, so HDR doesn't affect them.
Maybe you know what the problem is?
other than that, best hl1 aventure map i played that actually feels like hl1
if i remember right, HL1 maps shouldn't be compiled in HDR
fatalyst  [autore] 5 ore fa 
This. [wiki.kerbalspaceprogram.com]
Splappy 5 ore fa 
I missed seeing whatever eats your buttcheeks at the end because I was looking elsewhere... I don't wanna spend another 40 minutes to see what it was...
The non-sandbox version is by far the most interactive map I've ever seen in a Source game for its size.
fatalyst  [autore] 16 ore fa 
jobphobia