Final Factory

Final Factory

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Bats/Knights Combat Ships Carrier (early game)
   
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Game Version: 0.19.0
Type: Blueprint
File Size
Posted
1.301 MB
25 Sep, 2024 @ 8:42am
1 Change Note ( view )

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Bats/Knights Combat Ships Carrier (early game)

In 1 collection by FeawenFaerie
Early Game Essentials
6 items
Description
This is my take to bring up a fully optimized/compact powerful Bats/Knights combat ships carrier (+ the dock to auto-resupply it when landed) to bring hell on the mean urso! (meant to be efficient, not pretty!)

It's an early game design, which means you can quickly build it up to boost your game start (provided you've unlocked the required structures obviously, and fetched just a few stabilizer artifacts to sustain its huge size). Once built, you'll just have to link the few dock's Mass Drivers (and give them resources inputs of course) to the carrier's ones in order to enable automatic ressuply of the ship once it's landed.

Have fun with this beast! :p

(late game Krillos Combat Ships Carrier counterpart: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3344811599)

Features:
- Firepower: 620 Bats combat ships at once (can also be reconfigured to use Knights without altering the design at all), which allows to fight 300% strength ennemies with ease!
- Sustainability: Supplied to rebuild up to 1680+ Bats (or 3360+ Knights!) on the fly
- Survivability: 2 front/sides armor layers and up to 41.4hp/s regeneration
- Speed: 259.2m/s
- Fuel: Supplied for up to 8.5min of continuous flight time when burning 2.4s resources (e.g. Ice or AI Controller Circuit)
- Resupply rate: 3x 720 items/s

Blueprint recipe:
- {8 Stabilizer Artifact}
- 80 Connector
- 32 Cargo Hold
- 23 Mass Driver
- 3 Station Core
- 86 Strut
- 4 Radiator
- 2 Heat Exchanger
- 22 Solar Panel
- 19 Antimatter Power Station
- 53 Antimatter Collector
- 8 Ship Assembler
- 31 Defense Platform
- 2 Exploration Center
- 182 Armor Block
- 16 Triangle Armor Block
- 69 Repair Center
- 8 Rocket Adapter
- 1 Command Core

Hints:
- Face up the ennemy and do not move forward too fast! You want for your armor layers to take the hits while the combat ships do the job, so don't expose the carrier's center/rear parts by advancing through alive ennemies.
- Keep the blueprint! Got anything destroyed? Simply land the ship anywhere and paste the blueprint on top of it to have the destroyed parts built again in seconds! (provided you got the required structures in your inventory of course)
- Remember to regularly stop moving during fights to save the fuel.
- Ice makes a great fuel as it's an infinite resource burning at a 2.4s per unit pace, but I found AI Controller Circuit to be a good one as well untill Ice is unlocked (as Silica is not used as much as Bauxite/Iron early game).
- Set up a Landing Zone close to the dock for easy resupply; You just have to make the Mass Drivers links once! Fly the ship whenever you want, then simply select the Command Core to "Enable transit" to the Landing Zone and the links will be automatically restored (and resources resupplied) when at reach. (disable the transit to be able to fully control the ship again)

Notes:
- You'll need to fight a few urso to get the Stabilizer Artifacts but it comes pretty fast actually.
- In my humble opinion Defense Platforms (ships) have greater range/firepower and use a globally less space-consuming design than lasers (but require some components to rebuild dead ships, not that much considering you should fully automatize your resources inputs though).
- Some (all legit!) design tricks are used; e.g. connecting some structures to Armor Blocks with Struts in order to greatly reduce their stability cost, further enhancing the available stability.
- As I play in pacifist mode, I don't use any Signal Dampener to reduce ennemies attacks on stations. Please feel free to adapt to your liking.