Stationeers

Stationeers

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Structure Thermodynamics
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2.623 MB
23 Sep, 2024 @ 6:58pm
23 Sep @ 3:25pm
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Structure Thermodynamics

Description
Structure Thermodynamics
WARNING: This is a StationeersLaunchPad Plugin Mod. It requires Bepinex to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad
If you have StationeersMods installed, please remove it and use StationeersLaunchPad instead.

👨‍🚀 "Oh the weather outside is frightful, But the fire is so delightful... ☕"
⚠️" Warning: Suit temperature critical!"
Maybe building a base on a planet with a surface temperature of 700 degrees was a bad idea

Mod description: Enables thermal transfer via convection, conduction, and radiation between your rooms and the outside atmosphere.

This will now force you to either consider insulating your base, or building structural radiators to get rid of heat. Config settings available for you to increase or decrease thermal effects due to this mod. Warning!: this mod is in beta, and may not be balanced for gameplay you may be used to.

Material thermal properties:
Iron - Terrible insulator, and a great heat conductor. Building a base from iron walls and frames will do very little to protect you from the outside weather
Steel - Also a bad insulator, and great heat conductor. Has high reflectivity, so will reduce radiation heat loss
Glass - Decent insulator, but low reflectivity and will radiate heat.
Composite - Decent insulator, but will also radiate heat quickly if placed as the outside facing surface
Padded Walls - Very good insulator and will radiate heat if placed outside.

Tips:
- If you want to insulate your base from the outside, use insulating walls inside your room, and place reflective material (i.e. steel or iron) on the outside. This will impede both conduction and radiation
- You can also create a vacuum layer between your room the outside, as this will greatly reduce heat loss from your room. You will still radiate heat, so make sure you use steel to line the outside walls.
- If you want to cool off your room, build low insulating walls (iron). If the outside is a vacuum, you can build additional radiators to dissipate heat (perpendicular walls to your walls). The more surface area you have to the outside the faster energy will transfer between the two environments.
- Heat will use the easiest path to escape from your room, so using frames, which have potentially 5 sides to the outside will do very little to insulate you.
- Heat transfer is a function of room surface area. So large rooms will lose/gain heat faster.

- You can press the F8 key which will recalculate your structure's thermal properties for every room. Press F3 after to see the log of the resistances calculated: R# -> R# (or Atmosphere) shows the connection between rooms or room to outside. I<->are thermal internal resistances (higher means more insulating). B<->are bulk conduction (if you have walls or frames between your walls), E<-> are external facing resistances. The arrow shows direction of heat flow. You can use this to experiment with different materials and structures.
49 Comments
Wokmaster 26 Oct @ 5:24pm 
@VenoPhage If the mod had insulated walls like pipes do, that would have the same effect as disabling the mod. What's the point?
VenoPhage 24 Oct @ 5:59am 
this mod is pretty cool but it'd be really nice to have some insulated variations of walls like pipes do, especially for frames, but also so we're arnt limited to two wall types for external walls
Moose 17 Oct @ 4:13pm 
Thank you the issue was that all my friends also had the mod installed as soon as they removed it and i (the host) just had it it works swell now
:steamthumbsup:
Free Lunch  [author] 16 Oct @ 8:40am 
@Dr. Democracy - That's right, basically a "room" that's a vacuumed out around the room you want to keep insulated. But in practice, that's overkill for almost all games. If you use insulative material like padded walls on both sides (inside and out), you should be able to manage it with some extra heating/cooling than you would in a non-modded game.

@Moose - Not that I know of. Harmony is usually pretty good with forcing cross-mod compatibility; unless someone completely removes method executions. From the error message you usually should be able to see what the issue is.
Moose 14 Oct @ 6:10pm 
has anyone expierenced any issues with this mod combined with other mods my buddies got a lot of exception errors
Herr Schmerz 3 Oct @ 6:49am 
Very awesome! By create vacuum layer, do you mean to create a full grid cell of space between inner and outer walls? Or is there a trick to building the exterior walls, and build the interior whilst under vacuum?
Noble_MMXXV 27 Sep @ 3:02pm 
Excellent Mod! I didn't know mod was updated and was baffled on why my base was suddenly losing heat these last few days! :steammocking:
Masteroink 24 Sep @ 12:36pm 
Cheers! Thanks for the update!
SlothOverlord 24 Sep @ 3:55am 
Amazing, thank you very much for the update!
Free Lunch  [author] 23 Sep @ 3:35pm 
@HyratelWyvern - Yes Q is in joules, but game updates in half second ticks; so you will 2x if you want Watts
@ WIKUS - thank you
@ Reika - Steel will radiate heat yes, but not as much as other materials like plastic or composites. But then again those are more insulative; its a tradeoff. If you build perpendicular walls, like radiators, you will radiate out heat faster.
@ IS-0069 - This mod only takes man made structures into account. Terrain insulation will unfortunately remain perfect I believe.